| [7193] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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| [7456] | 30 |     @file NotificationDispatcher.cc | 
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| [7193] | 31 |     @brief Implementation of the NotificationDispatcher class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "NotificationDispatcher.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [7474] | 37 | #include "core/EventIncludes.h" | 
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| [7193] | 38 | #include "core/XMLPort.h" | 
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| [7474] | 39 | #include "network/NetworkFunction.h" | 
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 | 40 | #include "network/Host.h" | 
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 | 41 |  | 
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 | 42 | #include "infos/PlayerInfo.h" | 
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| [8706] | 43 | #include "interfaces/NotificationListener.h" | 
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| [7403] | 44 | #include "interfaces/PlayerTrigger.h" | 
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 | 45 | #include "worldentities/pawns/Pawn.h" | 
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| [7193] | 46 |  | 
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 | 47 | namespace orxonox | 
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 | 48 | { | 
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 | 49 |  | 
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 | 50 |     CreateUnloadableFactory(NotificationDispatcher); | 
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 | 51 |  | 
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| [7474] | 52 |     registerMemberNetworkFunction(NotificationDispatcher, dispatch); | 
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 | 53 |  | 
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| [7193] | 54 |     /** | 
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 | 55 |     @brief | 
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 | 56 |         Default constructor. Initializes the object. | 
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 | 57 |     */ | 
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| [7474] | 58 |     NotificationDispatcher::NotificationDispatcher(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| [7193] | 59 |     { | 
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 | 60 |         RegisterObject(NotificationDispatcher); | 
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 | 61 |  | 
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| [8706] | 62 |         this->sender_ = NotificationListener::NONE; | 
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| [7474] | 63 |         this->registerVariables(); | 
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| [7193] | 64 |     } | 
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 | 65 |  | 
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 | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Destructor. | 
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 | 69 |     */ | 
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 | 70 |     NotificationDispatcher::~NotificationDispatcher() | 
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 | 71 |     { | 
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 | 72 |  | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     /** | 
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 | 76 |     @brief | 
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 | 77 |         Method for creating a NotificationDispatcher object through XML. | 
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 | 78 |     */ | 
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| [7407] | 79 |     void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [7193] | 80 |     { | 
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| [7407] | 81 |         SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); | 
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| [7193] | 82 |  | 
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| [7488] | 83 |         XMLPortParam(NotificationDispatcher, "sender", getSender, setSender, xmlelement, mode); | 
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 | 84 |          | 
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| [7407] | 85 |         XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers. | 
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| [7193] | 86 |     } | 
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 | 87 |  | 
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| [7407] | 88 |     void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [7193] | 89 |     { | 
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| [7407] | 90 |         SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); | 
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| [7193] | 91 |  | 
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| [7407] | 92 |         XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| [7193] | 93 |     } | 
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 | 94 |  | 
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| [7484] | 95 |     /** | 
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 | 96 |     @brief | 
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 | 97 |         Registers variables for synchronisation. | 
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 | 98 |     */ | 
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| [7474] | 99 |     void NotificationDispatcher::registerVariables(void) | 
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 | 100 |     { | 
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 | 101 |         registerVariable(this->sender_, VariableDirection::ToClient); | 
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 | 102 |     } | 
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 | 103 |  | 
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| [7193] | 104 |     /** | 
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 | 105 |     @brief | 
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 | 106 |         Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. | 
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| [7403] | 107 |     @param clientId | 
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 | 108 |         The id of the client the notification should be dispatched to. | 
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| [7193] | 109 |     */ | 
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| [7403] | 110 |     void NotificationDispatcher::dispatch(unsigned int clientId) | 
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| [7193] | 111 |     { | 
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| [7474] | 112 |         if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0) | 
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 | 113 |         { | 
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 | 114 |             const std::string message = this->createNotificationMessage(); | 
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| [8706] | 115 |             // TODO: Make the type configurable. | 
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 | 116 |             NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::network, clientId); | 
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| [7474] | 117 |         } | 
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 | 118 |         else if(GameMode::isServer()) | 
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 | 119 |         { | 
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 | 120 |             callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); | 
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 | 121 |         } | 
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| [7193] | 122 |     } | 
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 | 123 |  | 
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 | 124 |     /** | 
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 | 125 |     @brief | 
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 | 126 |         Is called when the NotificationDispatcher is triggered. | 
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 | 127 |     @param triggered | 
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 | 128 |         Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. | 
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| [7408] | 129 |     @param trigger | 
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 | 130 |         The object that caused the event to be fired. | 
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| [7193] | 131 |     @return | 
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 | 132 |         Returns true if the NotificationDispatcher was successfully triggered. | 
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 | 133 |     */ | 
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| [7403] | 134 |     bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) | 
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| [7193] | 135 |     { | 
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 | 136 |         if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. | 
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 | 137 |             return false; | 
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 | 138 |  | 
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| [8811] | 139 |         orxout(verbose, context::notifications) << "NotificationDispatcher (&" << this << ") triggered." << endl; | 
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| [7193] | 140 |  | 
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| [7403] | 141 |         PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); | 
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| [8706] | 142 |         PlayerInfo* player = NULL; | 
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| [7193] | 143 |  | 
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| [7403] | 144 |         // If the trigger is a PlayerTrigger. | 
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 | 145 |         if(pTrigger != NULL) | 
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 | 146 |         { | 
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| [7474] | 147 |             if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. | 
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| [7403] | 148 |                 return false; | 
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 | 149 |             else | 
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| [8706] | 150 |                 player = pTrigger->getTriggeringPlayer(); | 
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| [7403] | 151 |         } | 
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 | 152 |         else | 
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 | 153 |             return false; | 
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 | 154 |  | 
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| [8706] | 155 |         if(player == NULL) | 
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| [7403] | 156 |         { | 
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| [8811] | 157 |             orxout(verbose, context::notifications) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; | 
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| [7403] | 158 |             return false; | 
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 | 159 |         } | 
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 | 160 |  | 
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 | 161 |         this->dispatch(player->getClientID()); | 
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 | 162 |  | 
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| [7193] | 163 |         return true; | 
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 | 164 |     } | 
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 | 165 |  | 
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 | 166 | } | 
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