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source: code/branches/ogre/src/orxonox/objects/WorldEntity.cc @ 1243

Last change on this file since 1243 was 1243, checked in by rgrieder, 16 years ago
  • rearranged function calls in Orxonox.cc has yet to be looked at clearly, commented and COUTed
  • works so far, but using 3 little hacks… in hacky classes
File size: 8.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        this->bStatic_ = true;
50        this->velocity_ = Vector3(0, 0, 0);
51        this->acceleration_ = Vector3(0, 0, 0);
52        this->rotationAxis_ = Vector3(0, 1, 0);
53        this->rotationRate_ = 0;
54        this->momentum_ = 0;
55
56        RegisterObject(WorldEntity);
57
58        if (GraphicsEngine::getSingleton().getSceneManager())
59        {
60          std::ostringstream name;
61          name << (WorldEntity::worldEntityCounter_s++);
62          this->setName("WorldEntity" + name.str());
63          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
64
65          registerAllVariables();
66        }
67        else
68        {
69          this->node_ = 0;
70        }
71    }
72
73    WorldEntity::~WorldEntity()
74    {
75    }
76
77    void WorldEntity::tick(float dt)
78    {
79        if (!this->bStatic_)
80        {
81            this->velocity_ += (dt * this->acceleration_);
82            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
83
84            this->rotationRate_ += (dt * this->momentum_);
85            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
86        }
87    }
88
89    void WorldEntity::loadParams(TiXmlElement* xmlElem)
90    {
91
92        BaseObject::loadParams(xmlElem);
93        create();
94/*
95        if (xmlElem->Attribute("position"))
96        {
97            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
98            float x, y, z;
99            String2Number<float>(x, pos[0]);
100            String2Number<float>(y, pos[1]);
101            String2Number<float>(z, pos[2]);
102            this->setPosition(x, y, z);
103        }
104
105        if (xmlElem->Attribute("direction"))
106        {
107            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
108            float x, y, z;
109            String2Number<float>(x, pos[0]);
110            String2Number<float>(y, pos[1]);
111            String2Number<float>(z, pos[2]);
112            this->setDirection(x, y, z);
113        }
114
115        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
116        {
117            float yaw = 0.0, pitch = 0.0, roll = 0.0;
118            if (xmlElem->Attribute("yaw"))
119                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
120
121            if (xmlElem->Attribute("pitch"))
122                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
123
124            if (xmlElem->Attribute("roll"))
125                String2Number<float>(roll,xmlElem->Attribute("roll"));
126
127            this->yaw(Degree(yaw));
128            this->pitch(Degree(pitch));
129            this->roll(Degree(roll));
130        }
131
132        if (xmlElem->Attribute("scale"))
133        {
134            std::string scaleStr = xmlElem->Attribute("scale");
135            float scale;
136            String2Number<float>(scale, scaleStr);
137            this->setScale(scale);
138        }
139
140        if (xmlElem->Attribute("rotationAxis"))
141        {
142            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
143            float x, y, z;
144            String2Number<float>(x, pos[0]);
145            String2Number<float>(y, pos[1]);
146            String2Number<float>(z, pos[2]);
147            this->setRotationAxis(x, y, z);
148        }
149
150        if (xmlElem->Attribute("rotationRate"))
151        {
152            float rotationRate;
153            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
154            this->setRotationRate(Degree(rotationRate));
155            if (rotationRate != 0)
156                this->setStatic(false);
157        }
158
159        create();
160*/
161    }
162
163    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
164    {
165        this->yaw(yaw);
166        this->pitch(pitch);
167        this->roll(roll);
168    }
169
170    /**
171        @brief XML loading and saving.
172        @param xmlelement The XML-element
173        @param loading Loading (true) or saving (false)
174        @return The XML-element
175    */
176    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
177    {
178        BaseObject::XMLPort(xmlelement, mode);
179
180        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
181        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
182        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
183        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
184        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
185        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
186
187        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
188    }
189
190
191    void WorldEntity::registerAllVariables()
192    {
193      // register coordinates
194      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
195      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
196      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
197      // register orientation
198      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
199      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
200      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
201      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
202      // not needed at the moment, because we don't have prediction yet
203      // register velocity_
204      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
205      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
206      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
207      // register rotationAxis/rate
208      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
209      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
210      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
211      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);
212    }
213
214    void WorldEntity::attachWorldEntity(WorldEntity* entity)
215    {
216        this->attachedWorldEntities_.push_back(entity);
217    }
218
219    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
220    {
221        if (index < this->attachedWorldEntities_.size())
222            return this->attachedWorldEntities_[index];
223        else
224            return 0;
225    }
226}
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