| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GamestateClient.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <zlib.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/BaseObject.h" |
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| 36 | #include "core/Iterator.h" |
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| 37 | #include "Synchronisable.h" |
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| 38 | #include "packet/Acknowledgement.h" |
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| 39 | |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | struct _NetworkExport GameStateItem{ |
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| 44 | packet::Gamestate *state; |
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| 45 | unsigned int id; |
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| 46 | }; |
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| 47 | |
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| 48 | GamestateClient::GamestateClient() { |
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| 49 | COUT(5) << "this: " << this << std::endl; |
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| 50 | last_diff_=0; |
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| 51 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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| 52 | tempGamestate_=NULL; |
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| 53 | } |
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| 54 | |
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| 55 | GamestateClient::~GamestateClient() { |
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| 56 | } |
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| 57 | |
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| 58 | bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ |
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| 59 | return true; |
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| 60 | } |
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| 61 | |
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| 62 | bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ |
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| 63 | if(tempGamestate_!=NULL){ |
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| 64 | //delete the obsolete gamestate |
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| 65 | if(tempGamestate_->getID()>gs->getID()) |
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| 66 | return false; |
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| 67 | delete tempGamestate_; |
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| 68 | } |
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| 69 | tempGamestate_=gs; |
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| 70 | return true; |
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| 71 | } |
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| 72 | |
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| 73 | bool GamestateClient::processGamestates(){ |
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| 74 | if(tempGamestate_==NULL) |
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| 75 | return false; |
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| 76 | int id = GAMESTATEID_INITIAL; |
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| 77 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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| 78 | // assert(processed); |
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| 79 | if (!processed){ |
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| 80 | sendAck(0); |
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| 81 | return false; |
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| 82 | } |
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| 83 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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| 84 | tempGamestate_=NULL; |
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| 85 | gamestateMap_[processed->getID()]=processed; |
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| 86 | last_diff_ = processed->getID(); |
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| 87 | id = processed->getID(); |
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| 88 | sendAck(id); |
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| 89 | return true; |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * This function removes a Synchronisable out of the universe |
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| 95 | * @param it iterator of the list pointing to the object |
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| 96 | * @return iterator pointing to the next object in the list |
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| 97 | */ |
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| 98 | void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { |
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| 99 | ObjectList<Synchronisable>::iterator temp=it; |
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| 100 | ++it; |
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| 101 | delete *temp; |
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| 102 | } |
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| 103 | |
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| 104 | packet::Gamestate *GamestateClient::getGamestate(){ |
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| 105 | packet::Gamestate *gs = new packet::Gamestate(); |
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| 106 | if(!gs->collectData(0)){ |
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| 107 | delete gs; |
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| 108 | return 0; |
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| 109 | } |
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| 110 | return gs; |
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| 111 | } |
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| 112 | |
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| 113 | void GamestateClient::cleanup(){ |
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| 114 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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| 115 | while(it!=gamestateMap_.end()){ |
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| 116 | if(it->first>=last_diff_) |
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| 117 | break; |
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| 118 | // otherwise delete that stuff |
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| 119 | delete (*it).second; |
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| 120 | temp=it++; |
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| 121 | gamestateMap_.erase(temp); |
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| 122 | } |
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| 123 | tempGamestate_=NULL; |
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| 124 | } |
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| 125 | |
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| 126 | void GamestateClient::printGamestateMap(){ |
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| 127 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 128 | COUT(4) << "gamestates: "; |
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| 129 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ |
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| 130 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 131 | } |
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| 132 | COUT(4) << std::endl; |
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| 133 | |
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| 134 | } |
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| 135 | |
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| 136 | bool GamestateClient::sendAck(unsigned int gamestateID){ |
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| 137 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
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| 138 | if(!ack->send()){ |
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| 139 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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| 140 | return false; |
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| 141 | } |
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| 142 | else{ |
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| 143 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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| 144 | return true; |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ |
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| 149 | if(gs->isCompressed()) |
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| 150 | { |
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| 151 | bool b = gs->decompressData(); |
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| 152 | assert(b); |
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| 153 | } |
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| 154 | if(gs->isDiffed()){ |
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| 155 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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| 156 | if(!base){ |
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| 157 | delete gs; |
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| 158 | return 0; |
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| 159 | } |
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| 160 | // assert(base); //TODO: fix this |
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| 161 | packet::Gamestate *undiffed = gs->undiff(base); |
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| 162 | delete gs; |
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| 163 | gs=undiffed; |
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| 164 | COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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| 165 | } |
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| 166 | if(gs->spreadData()) |
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| 167 | return gs; |
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| 168 | else |
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| 169 | return NULL; |
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| 170 | } |
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| 171 | |
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| 172 | } |
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| 173 | |
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