| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      Dumeni Manatschal | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GamestateClient.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include <zlib.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/BaseObject.h" | 
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| 36 | #include "core/Iterator.h" | 
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| 37 | #include "Synchronisable.h" | 
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| 38 | #include "packet/Acknowledgement.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | struct _NetworkExport GameStateItem{ | 
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| 44 | packet::Gamestate *state; | 
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| 45 | unsigned int id; | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | GamestateClient::GamestateClient() { | 
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| 49 | COUT(5) << "this: " << this << std::endl; | 
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| 50 | last_diff_=0; | 
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| 51 | last_gamestate_=GAMESTATEID_INITIAL-1; | 
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| 52 | tempGamestate_=NULL; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | GamestateClient::~GamestateClient() { | 
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| 56 | } | 
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| 57 |  | 
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| 58 | bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ | 
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| 59 | return true; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| 63 | if(tempGamestate_!=NULL){ | 
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| 64 | //delete the obsolete gamestate | 
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| 65 | if(tempGamestate_->getID()>gs->getID()) | 
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| 66 | return false; | 
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| 67 | delete tempGamestate_; | 
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| 68 | } | 
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| 69 | tempGamestate_=gs; | 
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| 70 | return true; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | bool GamestateClient::processGamestates(){ | 
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| 74 | if(tempGamestate_==NULL) | 
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| 75 | return false; | 
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| 76 | int id = GAMESTATEID_INITIAL; | 
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| 77 | packet::Gamestate *processed = processGamestate(tempGamestate_); | 
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| 78 | //    assert(processed); | 
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| 79 | if (!processed){ | 
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| 80 | sendAck(0); | 
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| 81 | return false; | 
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| 82 | } | 
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| 83 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs | 
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| 84 | tempGamestate_=NULL; | 
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| 85 | gamestateMap_[processed->getID()]=processed; | 
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| 86 | last_diff_ = processed->getID(); | 
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| 87 | id = processed->getID(); | 
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| 88 | sendAck(id); | 
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| 89 | return true; | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | * This function removes a Synchronisable out of the universe | 
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| 95 | * @param it iterator of the list pointing to the object | 
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| 96 | * @return iterator pointing to the next object in the list | 
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| 97 | */ | 
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| 98 | void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { | 
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| 99 | ObjectList<Synchronisable>::iterator temp=it; | 
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| 100 | ++it; | 
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| 101 | delete  *temp; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | packet::Gamestate *GamestateClient::getGamestate(){ | 
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| 105 | packet::Gamestate *gs = new packet::Gamestate(); | 
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| 106 | if(!gs->collectData(0)){ | 
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| 107 | delete gs; | 
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| 108 | return 0; | 
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| 109 | } | 
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| 110 | return gs; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void GamestateClient::cleanup(){ | 
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| 114 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| 115 | while(it!=gamestateMap_.end()){ | 
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| 116 | if(it->first>=last_diff_) | 
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| 117 | break; | 
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| 118 | // otherwise delete that stuff | 
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| 119 | delete (*it).second; | 
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| 120 | temp=it++; | 
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| 121 | gamestateMap_.erase(temp); | 
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| 122 | } | 
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| 123 | tempGamestate_=NULL; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void GamestateClient::printGamestateMap(){ | 
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| 127 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 128 | COUT(4) << "gamestates: "; | 
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| 129 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ | 
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| 130 | COUT(4) << it->first << ":" << it->second << "|"; | 
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| 131 | } | 
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| 132 | COUT(4) << std::endl; | 
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| 133 |  | 
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| 134 | } | 
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| 135 |  | 
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| 136 | bool GamestateClient::sendAck(unsigned int gamestateID){ | 
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| 137 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); | 
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| 138 | if(!ack->send()){ | 
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| 139 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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| 140 | return false; | 
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| 141 | } | 
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| 142 | else{ | 
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| 143 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
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| 144 | return true; | 
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| 145 | } | 
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| 146 | } | 
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| 147 |  | 
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| 148 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ | 
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| 149 | if(gs->isCompressed()) | 
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| 150 | { | 
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| 151 | bool b = gs->decompressData(); | 
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| 152 | assert(b); | 
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| 153 | } | 
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| 154 | if(gs->isDiffed()){ | 
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| 155 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; | 
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| 156 | if(!base){ | 
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| 157 | delete gs; | 
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| 158 | return 0; | 
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| 159 | } | 
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| 160 | //       assert(base); //TODO: fix this | 
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| 161 | packet::Gamestate *undiffed = gs->undiff(base); | 
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| 162 | delete gs; | 
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| 163 | gs=undiffed; | 
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| 164 | COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; | 
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| 165 | } | 
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| 166 | if(gs->spreadData()) | 
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| 167 | return gs; | 
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| 168 | else | 
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| 169 | return NULL; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | } | 
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| 173 |  | 
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