[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Mesh.h" |
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| 31 | |
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| 32 | #include <sstream> |
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| 33 | #include <OgreSceneManager.h> |
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[1993] | 34 | |
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[1949] | 35 | #include "core/Core.h" |
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[1505] | 36 | #include "GraphicsEngine.h" |
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[1993] | 37 | #include "util/Convert.h" |
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| 38 | #include "util/String.h" |
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[1505] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | unsigned int Mesh::meshCounter_s = 0; |
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| 43 | |
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[1993] | 44 | Mesh::Mesh() |
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[1505] | 45 | { |
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[1993] | 46 | this->entity_ = 0; |
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[1505] | 47 | } |
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| 48 | |
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[1993] | 49 | Mesh::~Mesh() |
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[1505] | 50 | { |
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[1993] | 51 | if (this->entity_ && Core::showsGraphics()) |
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| 52 | GraphicsEngine::getInstance().getLevelSceneManager()->destroyEntity(this->entity_); |
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| 53 | } |
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| 54 | |
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| 55 | void Mesh::setMeshSource(const std::string& meshsource) |
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| 56 | { |
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[1949] | 57 | if (Core::showsGraphics()) |
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[1993] | 58 | { |
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| 59 | if (this->entity_) |
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| 60 | GraphicsEngine::getInstance().getLevelSceneManager()->destroyEntity(this->entity_); |
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| 61 | this->entity_ = GraphicsEngine::getInstance().getLevelSceneManager()->createEntity("Mesh" + convertToString(Mesh::meshCounter_s++), meshsource); |
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| 62 | } |
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[1505] | 63 | } |
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| 64 | |
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[1993] | 65 | const std::string& Mesh::getName() const |
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[1505] | 66 | { |
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[1993] | 67 | if (this->entity_) |
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| 68 | return this->entity_->getName(); |
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| 69 | else |
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| 70 | return blankString; |
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[1505] | 71 | } |
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[1993] | 72 | |
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| 73 | void Mesh::setVisible(bool bVisible) |
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| 74 | { |
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| 75 | if (this->entity_) |
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| 76 | this->entity_->setVisible(bVisible); |
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| 77 | } |
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| 78 | |
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| 79 | bool Mesh::isVisible() const |
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| 80 | { |
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| 81 | if (this->entity_) |
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| 82 | return this->entity_->getVisible(); |
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| 83 | else |
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| 84 | return false; |
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| 85 | } |
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[1505] | 86 | } |
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