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source: code/branches/objecthierarchy/src/orxonox/tools/Mesh.cc @ 1993

Last change on this file since 1993 was 1993, checked in by landauf, 16 years ago

added several new classes

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Mesh.h"
31
32#include <sstream>
33#include <OgreSceneManager.h>
34
35#include "core/Core.h"
36#include "GraphicsEngine.h"
37#include "util/Convert.h"
38#include "util/String.h"
39
40namespace orxonox
41{
42    unsigned int Mesh::meshCounter_s = 0;
43
44    Mesh::Mesh()
45    {
46        this->entity_ = 0;
47    }
48
49    Mesh::~Mesh()
50    {
51        if (this->entity_ && Core::showsGraphics())
52            GraphicsEngine::getInstance().getLevelSceneManager()->destroyEntity(this->entity_);
53    }
54
55    void Mesh::setMeshSource(const std::string& meshsource)
56    {
57        if (Core::showsGraphics())
58        {
59            if (this->entity_)
60                GraphicsEngine::getInstance().getLevelSceneManager()->destroyEntity(this->entity_);
61            this->entity_ = GraphicsEngine::getInstance().getLevelSceneManager()->createEntity("Mesh" + convertToString(Mesh::meshCounter_s++), meshsource);
62        }
63    }
64
65    const std::string& Mesh::getName() const
66    {
67        if (this->entity_)
68            return this->entity_->getName();
69        else
70            return blankString;
71    }
72
73    void Mesh::setVisible(bool bVisible)
74    {
75        if (this->entity_)
76            this->entity_->setVisible(bVisible);
77    }
78
79    bool Mesh::isVisible() const
80    {
81        if (this->entity_)
82            return this->entity_->getVisible();
83        else
84            return false;
85    }
86}
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