1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Spectator.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/Core.h" |
---|
34 | #include "objects/worldentities/Model.h" |
---|
35 | #include "tools/BillboardSet.h" |
---|
36 | |
---|
37 | namespace orxonox |
---|
38 | { |
---|
39 | CreateFactory(Spectator); |
---|
40 | |
---|
41 | Spectator::Spectator() |
---|
42 | { |
---|
43 | RegisterObject(Spectator); |
---|
44 | |
---|
45 | this->speed_ = 100; |
---|
46 | this->rotationSpeed_ = 3; |
---|
47 | |
---|
48 | this->yaw_ = 0; |
---|
49 | this->pitch_ = 0; |
---|
50 | this->roll_ = 0; |
---|
51 | this->setHudTemplate("spectatorhud"); |
---|
52 | |
---|
53 | this->setDestroyWhenPlayerLeft(true); |
---|
54 | |
---|
55 | // test test test |
---|
56 | { |
---|
57 | this->testmesh_ = new Mesh(); |
---|
58 | this->testnode_ = this->getNode()->createChildSceneNode(); |
---|
59 | this->testmesh_->setMeshSource("assff.mesh"); |
---|
60 | if (this->testmesh_->getEntity()) |
---|
61 | this->testnode_->attachObject(this->testmesh_->getEntity()); |
---|
62 | this->testnode_->pitch(Degree(-90)); |
---|
63 | this->testnode_->roll(Degree(+90)); |
---|
64 | this->testnode_->scale(10, 10, 10); |
---|
65 | } |
---|
66 | // test test test |
---|
67 | |
---|
68 | this->greetingFlare_ = new BillboardSet(); |
---|
69 | this->greetingFlare_->setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1); |
---|
70 | this->getNode()->attachObject(this->greetingFlare_->getBillboardSet()); |
---|
71 | this->greetingFlare_->setVisible(false); |
---|
72 | this->bGreetingFlareVisible_ = false; |
---|
73 | this->bGreeting_ = false; |
---|
74 | |
---|
75 | this->registerVariables(); |
---|
76 | } |
---|
77 | |
---|
78 | Spectator::~Spectator() |
---|
79 | { |
---|
80 | if (this->isInitialized()) |
---|
81 | { |
---|
82 | delete this->greetingFlare_; |
---|
83 | |
---|
84 | // test test test |
---|
85 | { |
---|
86 | delete this->testmesh_; |
---|
87 | delete this->testnode_; |
---|
88 | } |
---|
89 | // test test test |
---|
90 | } |
---|
91 | } |
---|
92 | |
---|
93 | void Spectator::registerVariables() |
---|
94 | { |
---|
95 | REGISTERDATA(this->bGreetingFlareVisible_, network::direction::toclient, new network::NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); |
---|
96 | REGISTERDATA(this->bGreeting_, network::direction::toserver, new network::NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); |
---|
97 | } |
---|
98 | |
---|
99 | void Spectator::changedGreeting() |
---|
100 | { |
---|
101 | this->bGreetingFlareVisible_ = this->bGreeting_; |
---|
102 | this->changedFlareVisibility(); |
---|
103 | } |
---|
104 | |
---|
105 | void Spectator::changedFlareVisibility() |
---|
106 | { |
---|
107 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); |
---|
108 | } |
---|
109 | |
---|
110 | void Spectator::tick(float dt) |
---|
111 | { |
---|
112 | if (this->isLocallyControlled()) |
---|
113 | { |
---|
114 | Vector3 velocity = this->getVelocity(); |
---|
115 | velocity.normalise(); |
---|
116 | this->setVelocity(velocity * this->speed_); |
---|
117 | |
---|
118 | this->yaw(Radian(this->yaw_ * this->rotationSpeed_)); |
---|
119 | this->pitch(Radian(this->pitch_ * this->rotationSpeed_)); |
---|
120 | this->roll(Radian(this->roll_ * this->rotationSpeed_)); |
---|
121 | |
---|
122 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
---|
123 | } |
---|
124 | |
---|
125 | SUPER(Spectator, tick, dt); |
---|
126 | |
---|
127 | if (this->isLocallyControlled()) |
---|
128 | { |
---|
129 | this->setVelocity(Vector3::ZERO); |
---|
130 | } |
---|
131 | } |
---|
132 | |
---|
133 | void Spectator::setPlayer(PlayerInfo* player) |
---|
134 | { |
---|
135 | ControllableEntity::setPlayer(player); |
---|
136 | |
---|
137 | // this->setObjectMode(network::direction::toclient); |
---|
138 | } |
---|
139 | |
---|
140 | void Spectator::startLocalControl() |
---|
141 | { |
---|
142 | ControllableEntity::startLocalControl(); |
---|
143 | if (this->isLocallyControlled()) |
---|
144 | this->testmesh_->setVisible(false); |
---|
145 | } |
---|
146 | |
---|
147 | void Spectator::moveFrontBack(float value) |
---|
148 | { |
---|
149 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::FRONT); |
---|
150 | } |
---|
151 | |
---|
152 | void Spectator::moveRightLeft(float value) |
---|
153 | { |
---|
154 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::RIGHT); |
---|
155 | } |
---|
156 | |
---|
157 | void Spectator::moveUpDown(float value) |
---|
158 | { |
---|
159 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::UP); |
---|
160 | } |
---|
161 | |
---|
162 | void Spectator::rotateYaw(float value) |
---|
163 | { |
---|
164 | this->yaw_ = value; |
---|
165 | } |
---|
166 | |
---|
167 | void Spectator::rotatePitch(float value) |
---|
168 | { |
---|
169 | this->pitch_ = value; |
---|
170 | } |
---|
171 | |
---|
172 | void Spectator::rotateRoll(float value) |
---|
173 | { |
---|
174 | this->roll_ = value; |
---|
175 | } |
---|
176 | |
---|
177 | void Spectator::fire() |
---|
178 | { |
---|
179 | } |
---|
180 | |
---|
181 | void Spectator::greet() |
---|
182 | { |
---|
183 | this->bGreeting_ = !this->bGreeting_; |
---|
184 | |
---|
185 | if (Core::isMaster()) |
---|
186 | { |
---|
187 | this->bGreetingFlareVisible_ = this->bGreeting_; |
---|
188 | this->changedFlareVisibility(); |
---|
189 | } |
---|
190 | } |
---|
191 | } |
---|