1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Spectator.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "objects/worldentities/Model.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateFactory(Spectator); |
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38 | |
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39 | Spectator::Spectator() |
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40 | { |
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41 | RegisterObject(Spectator); |
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42 | |
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43 | this->speed_ = 100; |
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44 | this->rotationSpeed_ = 3; |
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45 | |
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46 | this->yaw_ = 0; |
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47 | this->pitch_ = 0; |
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48 | this->roll_ = 0; |
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49 | this->setHudTemplate("spectatorhud"); |
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50 | |
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51 | this->setDestroyWhenPlayerLeft(true); |
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52 | |
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53 | Model* temp = new Model; |
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54 | temp->setMeshSource("assff.mesh"); |
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55 | this->attach(temp); |
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56 | } |
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57 | |
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58 | Spectator::~Spectator() |
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59 | { |
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60 | } |
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61 | |
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62 | void Spectator::tick(float dt) |
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63 | { |
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64 | Vector3 velocity = this->getVelocity(); |
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65 | velocity.normalise(); |
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66 | this->setVelocity(velocity * this->speed_); |
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67 | |
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68 | // TODO: Check why I have removed *dt (1337) |
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69 | this->yaw(Radian(this->yaw_ * this->rotationSpeed_)); |
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70 | this->pitch(Radian(this->pitch_ * this->rotationSpeed_)); |
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71 | this->roll(Radian(this->roll_ * this->rotationSpeed_)); |
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72 | |
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73 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
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74 | |
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75 | SUPER(Spectator, tick, dt); |
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76 | |
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77 | this->setVelocity(Vector3::ZERO); |
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78 | } |
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79 | |
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80 | void Spectator::setPlayer(PlayerInfo* player) |
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81 | { |
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82 | ControllableEntity::setPlayer(player); |
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83 | |
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84 | this->setObjectMode(network::direction::toclient); |
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85 | } |
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86 | |
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87 | void Spectator::moveFrontBack(float value) |
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88 | { |
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89 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::FRONT); |
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90 | } |
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91 | |
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92 | void Spectator::moveRightLeft(float value) |
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93 | { |
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94 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::RIGHT); |
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95 | } |
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96 | |
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97 | void Spectator::moveUpDown(float value) |
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98 | { |
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99 | this->setVelocity(this->getVelocity() + value * this->speed_ * WorldEntity::UP); |
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100 | } |
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101 | |
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102 | void Spectator::rotateYaw(float value) |
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103 | { |
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104 | this->yaw_ = value; |
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105 | } |
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106 | |
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107 | void Spectator::rotatePitch(float value) |
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108 | { |
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109 | this->pitch_ = value; |
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110 | } |
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111 | |
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112 | void Spectator::rotateRoll(float value) |
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113 | { |
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114 | this->roll_ = value; |
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115 | } |
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116 | |
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117 | void Spectator::fire() |
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118 | { |
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119 | } |
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120 | } |
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