[1940] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[1947] | 29 | #include "OrxonoxStableHeaders.h" |
---|
[1940] | 30 | #include "WorldEntity.h" |
---|
| 31 | |
---|
| 32 | #include <OgreSceneManager.h> |
---|
| 33 | |
---|
| 34 | #include "core/CoreIncludes.h" |
---|
| 35 | #include "core/XMLPort.h" |
---|
| 36 | |
---|
| 37 | #include "GraphicsEngine.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
[1989] | 41 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
---|
| 42 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
---|
| 43 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
---|
| 44 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
---|
| 45 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
---|
| 46 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
---|
| 47 | |
---|
[1940] | 48 | WorldEntity::WorldEntity() |
---|
| 49 | { |
---|
| 50 | RegisterObject(WorldEntity); |
---|
| 51 | |
---|
| 52 | this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->createSceneNode(); |
---|
| 53 | this->parent_ = 0; |
---|
| 54 | this->parentID_ = (unsigned int)-1; |
---|
| 55 | |
---|
[1989] | 56 | this->node_->setPosition(Vector3::ZERO); |
---|
| 57 | this->node_->setOrientation(Quaternion::IDENTITY); |
---|
| 58 | |
---|
[1940] | 59 | this->registerVariables(); |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | WorldEntity::~WorldEntity() |
---|
| 63 | { |
---|
| 64 | if (this->isInitialized()) |
---|
| 65 | { |
---|
| 66 | this->node_->detachAllObjects(); |
---|
| 67 | GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->node_->getName()); |
---|
| 68 | } |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | |
---|
| 72 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 73 | { |
---|
| 74 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
---|
| 75 | |
---|
| 76 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
---|
| 77 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
---|
| 78 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
---|
| 79 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
---|
| 80 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
---|
| 81 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
---|
| 82 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
---|
| 83 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
---|
| 84 | XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
---|
| 85 | |
---|
| 86 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | void WorldEntity::registerVariables() |
---|
| 90 | { |
---|
| 91 | REGISTERDATA(this->bActive_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
---|
| 92 | REGISTERDATA(this->bVisible_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
---|
| 93 | |
---|
| 94 | REGISTERDATA(this->getScale3D().x, network::direction::toclient); |
---|
| 95 | REGISTERDATA(this->getScale3D().y, network::direction::toclient); |
---|
| 96 | REGISTERDATA(this->getScale3D().z, network::direction::toclient); |
---|
| 97 | |
---|
| 98 | REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent)); |
---|
| 99 | } |
---|
| 100 | |
---|
| 101 | void WorldEntity::updateParent() |
---|
| 102 | { |
---|
| 103 | WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
---|
| 104 | if (parent) |
---|
| 105 | this->attachToParent(parent); |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | void WorldEntity::attach(WorldEntity* object) |
---|
| 109 | { |
---|
| 110 | if (object->getParent()) |
---|
| 111 | object->detachFromParent(); |
---|
| 112 | |
---|
| 113 | this->node_->addChild(object->node_); |
---|
| 114 | this->children_.insert(object); |
---|
| 115 | object->parent_ = this; |
---|
| 116 | object->parentID_ = this->getObjectID(); |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | void WorldEntity::detach(WorldEntity* object) |
---|
| 120 | { |
---|
| 121 | this->node_->removeChild(object->node_); |
---|
| 122 | this->children_.erase(object); |
---|
| 123 | object->parent_ = 0; |
---|
| 124 | object->parentID_ = (unsigned int)-1; |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const |
---|
| 128 | { |
---|
[1948] | 129 | unsigned int i = 0; |
---|
[1940] | 130 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
---|
| 131 | { |
---|
| 132 | if (i == index) |
---|
| 133 | return (*it); |
---|
| 134 | ++i; |
---|
| 135 | } |
---|
| 136 | return 0; |
---|
| 137 | } |
---|
| 138 | } |
---|