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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/WorldEntity.cc @ 1993

Last change on this file since 1993 was 1993, checked in by landauf, 16 years ago

added several new classes

File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "util/Convert.h"
37
38#include "GraphicsEngine.h"
39
40namespace orxonox
41{
42    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
43    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
44    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
45    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
46    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
47    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
48
49    WorldEntity::WorldEntity()
50    {
51        RegisterObject(WorldEntity);
52
53        this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->createSceneNode();
54        this->parent_ = 0;
55        this->parentID_ = (unsigned int)-1;
56
57        this->node_->setPosition(Vector3::ZERO);
58        this->node_->setOrientation(Quaternion::IDENTITY);
59
60        this->registerVariables();
61    }
62
63    WorldEntity::~WorldEntity()
64    {
65        if (this->isInitialized())
66        {
67            this->node_->detachAllObjects();
68            GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->node_->getName());
69        }
70    }
71
72
73    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(WorldEntity, XMLPort, xmlelement, mode);
76
77        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
78        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
79        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
80        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
81        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
82        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
83        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
84        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
85        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
86
87        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
88    }
89
90    void WorldEntity::registerVariables()
91    {
92        REGISTERDATA(this->bActive_,  network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
93        REGISTERDATA(this->bVisible_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
94
95        REGISTERDATA(this->getScale3D().x, network::direction::toclient);
96        REGISTERDATA(this->getScale3D().y, network::direction::toclient);
97        REGISTERDATA(this->getScale3D().z, network::direction::toclient);
98
99        REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
100    }
101
102    void WorldEntity::updateParent()
103    {
104        WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
105        if (parent)
106            this->attachToParent(parent);
107    }
108
109    void WorldEntity::attach(WorldEntity* object)
110    {
111        if (object->getParent())
112            object->detachFromParent();
113        else
114        {
115            Ogre::Node* parent = object->node_->getParent();
116            if (parent)
117                parent->removeChild(object->node_);
118        }
119
120        this->node_->addChild(object->node_);
121        this->children_.insert(object);
122        object->parent_ = this;
123        object->parentID_ = this->getObjectID();
124    }
125
126    void WorldEntity::detach(WorldEntity* object)
127    {
128        this->node_->removeChild(object->node_);
129        this->children_.erase(object);
130        object->parent_ = 0;
131        object->parentID_ = (unsigned int)-1;
132
133        GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->addChild(object->node_);
134    }
135
136    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
137    {
138        unsigned int i = 0;
139        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
140        {
141            if (i == index)
142                return (*it);
143            ++i;
144        }
145        return 0;
146    }
147}
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