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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.cc @ 1943

Last change on this file since 1943 was 1943, checked in by landauf, 11 years ago

more fixes… damn strings :D

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PlayerInfo.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/XMLPort.h"
36
37#include "network/Host.h"
38
39#include "Settings.h"
40#include "GraphicsEngine.h"
41#include "objects/gametypes/Gametype.h"
42
43namespace orxonox
44{
45    CreateUnloadableFactory(PlayerInfo);
46
47    PlayerInfo::PlayerInfo()
48    {
49        RegisterObject(PlayerInfo);
50
51        this->ping_ = -1;
52        this->bLocalPlayer_ = Settings::isStandalone();
53        this->bLocalPlayer_ = false;
54        this->bHumanPlayer_ = false;
55        this->bFinishedSetup_ = false;
56
57        this->setConfigValues();
58        this->registerVariables();
59
60        COUT(0) << "created PlayerInfo" << std::endl;
61    }
62
63    PlayerInfo::~PlayerInfo()
64    {
65        Gametype* gametype = Gametype::getCurrentGametype();
66        if (gametype)
67            gametype->removePlayer(this);
68    }
69
70    void PlayerInfo::setConfigValues()
71    {
72        SetConfigValue(playerName_, "Player").callback(this, &PlayerInfo::checkName);
73    }
74
75    void PlayerInfo::registerVariables()
76    {
77        this->setObjectMode(network::direction::bidirectional);
78
79        REGISTERSTRING(name_,               network::direction::bidirectional, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
80        REGISTERDATA(clientID_,             network::direction::toclient,      new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::checkClientID));
81        REGISTERDATA(ping_,                 network::direction::toclient);
82        REGISTERDATA(bHumanPlayer_,         network::direction::toclient);
83        REGISTERDATA(bFinishedSetup_,       network::direction::bidirectional, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::finishedSetup));
84    }
85
86    void PlayerInfo::checkName()
87    {
88        if (this->bLocalPlayer_)
89            this->setName(this->playerName_);
90    }
91
92    void PlayerInfo::checkClientID()
93    {
94        this->bHumanPlayer_ = true;
95
96        if (this->clientID_ == network::Host::getPlayerID())
97        {
98            this->bLocalPlayer_ = true;
99            this->setName(this->playerName_);
100
101            if (!Settings::isClient())
102            {
103                this->bFinishedSetup_ = true;
104                this->finishedSetup();
105            }
106        }
107    }
108
109    void PlayerInfo::finishedSetup()
110    {
111        if (Settings::isClient())
112            this->bFinishedSetup_ = true;
113        else if (this->bFinishedSetup_)
114        {
115            Gametype* gametype = Gametype::getCurrentGametype();
116            if (gametype)
117                gametype->addPlayer(this);
118        }
119    }
120}
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