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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.cc @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 11 years ago

did some first (and very unfinished) steps to deal with different players on server and client

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PlayerInfo.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/XMLPort.h"
36
37#include "network/Host.h"
38
39#include "Settings.h"
40#include "GraphicsEngine.h"
41#include "objects/gametypes/Gametype.h"
42
43namespace orxonox
44{
45    CreateUnloadableFactory(PlayerInfo);
46
47    PlayerInfo::PlayerInfo()
48    {
49        RegisterObject(PlayerInfo);
50
51        this->ping_ = -1;
52        this->bLocalPlayer_ = Settings::isStandalone();
53        this->bLocalPlayer_ = false;
54        this->bHumanPlayer_ = false;
55        this->bFinishedSetup_ = false;
56
57        this->setConfigValues();
58        this->registerVariables();
59
60        COUT(0) << "created PlayerInfo" << std::endl;
61    }
62
63    PlayerInfo::~PlayerInfo()
64    {
65        Gametype* gametype = Gametype::getCurrentGametype();
66        if (gametype)
67            gametype->removePlayer(this);
68    }
69
70    void PlayerInfo::setConfigValues()
71    {
72        SetConfigValue(playerName_, "Player").callback(this, &PlayerInfo::checkName);
73    }
74
75    void PlayerInfo::registerVariables()
76    {
77        this->setObjectMode(network::direction::bidirectional);
78
79        REGISTERDATA(name_,                 network::direction::bidirectional, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
80        REGISTERDATA(clientID_,             network::direction::toclient,      new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::checkClientID));
81        REGISTERDATA(ping_,                 network::direction::toclient);
82        REGISTERDATA(bHumanPlayer_,         network::direction::toclient);
83        REGISTERDATA(bFinishedSetup_,       network::direction::bidirectional, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::finishedSetup));
84    }
85
86    void PlayerInfo::checkName()
87    {
88        if (this->bLocalPlayer_)
89            this->setName(this->playerName_);
90    }
91
92    void PlayerInfo::checkClientID()
93    {
94        this->bHumanPlayer_ = true;
95
96        if (this->clientID_ == network::Host::getPlayerID())
97        {
98            this->bLocalPlayer_ = true;
99            this->setName(this->playerName_);
100
101            if (!Settings::isClient())
102            {
103                this->bFinishedSetup_ = true;
104                this->finishedSetup();
105            }
106        }
107    }
108
109    void PlayerInfo::finishedSetup()
110    {
111        if (Settings::isClient())
112            this->bFinishedSetup_ = true;
113        else if (this->bFinishedSetup_)
114        {
115            Gametype* gametype = Gametype::getCurrentGametype();
116            if (gametype)
117                gametype->addPlayer(this);
118        }
119    }
120}
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