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source: code/branches/objecthierarchy/src/orxonox/objects/infos/LevelInfo.h @ 1943

Last change on this file since 1943 was 1940, checked in by landauf, 15 years ago

did some first (and very unfinished) steps to deal with different players on server and client

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelInfo_H__
30#define _LevelInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35#include "util/Math.h"
36#include "core/Identifier.h"
37
38#include "objects/gametypes/Gametype.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport LevelInfo : public Info
43    {
44        public:
45            LevelInfo();
46            virtual ~LevelInfo() {}
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            void registerVariables();
50
51            inline void setDescription(const std::string& description)
52                { this->description_ = description; }
53            inline const std::string& getDescription() const
54                { return this->description_; }
55
56            void setSkybox(const std::string& skybox);
57            inline const std::string& getSkybox() const
58                { return this->skybox_; }
59
60            void setAmbientLight(const ColourValue& colour);
61            inline const ColourValue& getAmbientLight() const
62                { return this->ambientLight_; }
63
64            void setGametype(const std::string& gametype);
65            inline const std::string& getGametype() const
66                { return this->gametype_; }
67
68        private:
69            void applySkybox()
70                { this->setSkybox(this->skybox_); }
71            void applyAmbientLight()
72                { this->setAmbientLight(this->ambientLight_); }
73
74            std::string description_;
75            std::string skybox_;
76            ColourValue ambientLight_;
77            std::string gametype_;
78            SubclassIdentifier<Gametype> gametypeIdentifier_;
79            Gametype* gametypeInstance_;
80    };
81}
82
83#endif /* _LevelInfo_H__ */
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