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source: code/branches/objecthierarchy/src/orxonox/objects/infos/LevelInfo.h @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelInfo_H__
30#define _LevelInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35#include "util/Math.h"
36#include "core/Identifier.h"
37
38#include "objects/gametypes/Gametype.h"
39#include "network/ClientConnectionListener.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport LevelInfo : public Info, public network::ClientConnectionListener
44    {
45        public:
46            LevelInfo();
47            virtual ~LevelInfo() {}
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            void registerVariables();
51
52            inline const std::map<unsigned int, PlayerInfo*>& getClients() const
53                { return this->clients_; }
54
55            inline void setDescription(const std::string& description)
56                { this->description_ = description; }
57            inline const std::string& getDescription() const
58                { return this->description_; }
59
60            void setSkybox(const std::string& skybox);
61            inline const std::string& getSkybox() const
62                { return this->skybox_; }
63
64            void setAmbientLight(const ColourValue& colour);
65            inline const ColourValue& getAmbientLight() const
66                { return this->ambientLight_; }
67
68            void setGametypeString(const std::string& gametype);
69            inline const std::string& getGametypeString() const
70                { return this->gametype_; }
71            inline Gametype* getGametype() const
72                { return this->rootGametype_; }
73
74            static LevelInfo* getActiveLevelInfo();
75            static void listPlayers();
76            static PlayerInfo* getClient(unsigned int clientID);
77
78        private:
79            virtual void clientConnected(unsigned int clientID);
80            virtual void clientDisconnected(unsigned int clientID);
81
82            void applyLevel();
83
84            void applySkybox()
85                { this->setSkybox(this->skybox_); }
86            void applyAmbientLight()
87                { this->setAmbientLight(this->ambientLight_); }
88
89            std::map<unsigned int, PlayerInfo*> clients_;
90            std::string description_;
91            std::string skybox_;
92            ColourValue ambientLight_;
93            std::string gametype_;
94            SubclassIdentifier<Gametype> gametypeIdentifier_;
95            Gametype* rootGametype_;
96            std::string levelfile_;
97    };
98}
99
100#endif /* _LevelInfo_H__ */
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