| [1940] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1947] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1940] | 30 | #include "LevelInfo.h" | 
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 | 31 |  | 
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 | 32 | #include <OgreSceneManager.h> | 
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 | 33 |  | 
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 | 34 | #include "core/CoreIncludes.h" | 
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 | 35 | #include "core/XMLPort.h" | 
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| [1949] | 36 | #include "core/Core.h" | 
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| [1940] | 37 |  | 
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 | 38 | #include "GraphicsEngine.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     CreateFactory(LevelInfo); | 
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 | 43 |  | 
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 | 44 |     LevelInfo::LevelInfo() | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(LevelInfo); | 
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 | 47 |  | 
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 | 48 |         this->gametypeInstance_ = 0; | 
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 | 49 |         this->registerVariables(); | 
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 | 50 |  | 
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 | 51 |         COUT(0) << "created LevelInfo" << std::endl; | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     void LevelInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 55 |     { | 
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 | 56 |         SUPER(LevelInfo, XMLPort, xmlelement, mode); | 
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 | 57 |  | 
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 | 58 |         XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode); | 
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 | 59 |         XMLPortParam(LevelInfo, "gametype", setGametype, getGametype, xmlelement, mode).defaultValues("Gametype"); | 
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 | 60 |         XMLPortParam(LevelInfo, "skybox", setSkybox, getSkybox, xmlelement, mode); | 
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 | 61 |         XMLPortParam(LevelInfo, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); | 
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 | 62 |     } | 
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 | 63 |  | 
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 | 64 |     void LevelInfo::registerVariables() | 
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 | 65 |     { | 
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| [1943] | 66 |         REGISTERSTRING(name_,         network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::changedName)); | 
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 | 67 |         REGISTERSTRING(description_,  network::direction::toclient); | 
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 | 68 |         REGISTERSTRING(skybox_,       network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::applySkybox)); | 
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| [1940] | 69 |         REGISTERDATA(ambientLight_, network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::applyAmbientLight)); | 
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 | 70 |     } | 
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 | 71 |  | 
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 | 72 |     void LevelInfo::setSkybox(const std::string& skybox) | 
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 | 73 |     { | 
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| [1949] | 74 |         if (Core::showsGraphics()) | 
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| [1940] | 75 |             if (GraphicsEngine::getInstance().getLevelSceneManager()) | 
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 | 76 |                 GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skybox); | 
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 | 77 |  | 
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 | 78 |         this->skybox_ = skybox; | 
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 | 79 |     } | 
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 | 80 |  | 
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 | 81 |     void LevelInfo::setAmbientLight(const ColourValue& colour) | 
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 | 82 |     { | 
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| [1949] | 83 |         if (Core::showsGraphics()) | 
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| [1940] | 84 |             GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(colour); | 
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 | 85 |  | 
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 | 86 |         this->ambientLight_ = colour; | 
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 | 87 |     } | 
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 | 88 |  | 
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 | 89 |     void LevelInfo::setGametype(const std::string& gametype) | 
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 | 90 |     { | 
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 | 91 |         std::cout << "0: " << gametype << std::endl; | 
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 | 92 |         Identifier* identifier = ClassByString(gametype); | 
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 | 93 |         if (identifier) | 
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 | 94 |         { | 
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 | 95 |             std::cout << "1: " << identifier->getName() << std::endl; | 
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 | 96 |             this->gametype_ = gametype; | 
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 | 97 |             this->gametypeIdentifier_ = identifier; | 
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 | 98 |             this->gametypeInstance_ = this->gametypeIdentifier_.fabricate(); | 
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 | 99 |         } | 
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 | 100 |     } | 
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 | 101 | } | 
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