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source: code/branches/objecthierarchy/src/orxonox/objects/infos/LevelInfo.cc @ 1947

Last change on this file since 1947 was 1947, checked in by rgrieder, 15 years ago

updated msvc files.

File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "LevelInfo.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36
37#include "Settings.h"
38#include "GraphicsEngine.h"
39
40namespace orxonox
41{
42    CreateFactory(LevelInfo);
43
44    LevelInfo::LevelInfo()
45    {
46        RegisterObject(LevelInfo);
47
48        this->gametypeInstance_ = 0;
49        this->registerVariables();
50
51        COUT(0) << "created LevelInfo" << std::endl;
52    }
53
54    void LevelInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(LevelInfo, XMLPort, xmlelement, mode);
57
58        XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
59        XMLPortParam(LevelInfo, "gametype", setGametype, getGametype, xmlelement, mode).defaultValues("Gametype");
60        XMLPortParam(LevelInfo, "skybox", setSkybox, getSkybox, xmlelement, mode);
61        XMLPortParam(LevelInfo, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1));
62    }
63
64    void LevelInfo::registerVariables()
65    {
66        REGISTERSTRING(name_,         network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::changedName));
67        REGISTERSTRING(description_,  network::direction::toclient);
68        REGISTERSTRING(skybox_,       network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::applySkybox));
69        REGISTERDATA(ambientLight_, network::direction::toclient, new network::NetworkCallback<LevelInfo>(this, &LevelInfo::applyAmbientLight));
70    }
71
72    void LevelInfo::setSkybox(const std::string& skybox)
73    {
74        if (Settings::showsGraphics())
75            if (GraphicsEngine::getInstance().getLevelSceneManager())
76                GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skybox);
77
78        this->skybox_ = skybox;
79    }
80
81    void LevelInfo::setAmbientLight(const ColourValue& colour)
82    {
83        if (Settings::showsGraphics())
84            GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(colour);
85
86        this->ambientLight_ = colour;
87    }
88
89    void LevelInfo::setGametype(const std::string& gametype)
90    {
91        std::cout << "0: " << gametype << std::endl;
92        Identifier* identifier = ClassByString(gametype);
93        if (identifier)
94        {
95            std::cout << "1: " << identifier->getName() << std::endl;
96            this->gametype_ = gametype;
97            this->gametypeIdentifier_ = identifier;
98            this->gametypeInstance_ = this->gametypeIdentifier_.fabricate();
99        }
100    }
101}
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