[1940] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[1947] | 29 | #include "OrxonoxStableHeaders.h" |
---|
[2012] | 30 | #include "Level.h" |
---|
[1940] | 31 | |
---|
| 32 | #include <OgreSceneManager.h> |
---|
[2006] | 33 | #include <OgreLight.h> |
---|
[1940] | 34 | |
---|
| 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "core/XMLPort.h" |
---|
[1949] | 37 | #include "core/Core.h" |
---|
[2006] | 38 | #include "core/ConsoleCommand.h" |
---|
| 39 | #include "core/Loader.h" |
---|
[2010] | 40 | #include "core/XMLFile.h" |
---|
[2006] | 41 | #include "core/Template.h" |
---|
[1940] | 42 | |
---|
| 43 | #include "GraphicsEngine.h" |
---|
[2006] | 44 | #include "Settings.h" |
---|
| 45 | #include "PlayerInfo.h" |
---|
[1940] | 46 | |
---|
[2006] | 47 | #include "util/Math.h" |
---|
| 48 | |
---|
[1940] | 49 | namespace orxonox |
---|
| 50 | { |
---|
[2012] | 51 | SetConsoleCommand(Level, listPlayers, true); |
---|
[2006] | 52 | |
---|
[2012] | 53 | CreateFactory(Level); |
---|
[1940] | 54 | |
---|
[2012] | 55 | Level::Level() |
---|
[1940] | 56 | { |
---|
[2012] | 57 | RegisterObject(Level); |
---|
[1940] | 58 | |
---|
[2006] | 59 | this->rootGametype_ = 0; |
---|
[1940] | 60 | this->registerVariables(); |
---|
| 61 | |
---|
[2006] | 62 | // test test test |
---|
| 63 | { |
---|
| 64 | Ogre::Light* light; |
---|
| 65 | light = GraphicsEngine::getInstance().getLevelSceneManager()->createLight("Light0"); |
---|
| 66 | light->setType(Ogre::Light::LT_DIRECTIONAL); |
---|
| 67 | light->setDiffuseColour(ColourValue(1.0, 0.9, 0.6, 1.0)); |
---|
| 68 | light->setSpecularColour(ColourValue(1.0, 0.9, 0.6, 1.0)); |
---|
| 69 | light->setDirection(1, -0.2, 0.2); |
---|
| 70 | } |
---|
| 71 | // test test test |
---|
| 72 | |
---|
[2012] | 73 | COUT(0) << "created Level" << std::endl; |
---|
[1940] | 74 | } |
---|
| 75 | |
---|
[2012] | 76 | Level* Level::getActiveLevel() |
---|
[2006] | 77 | { |
---|
[2012] | 78 | for (ObjectList<Level>::iterator it = ObjectList<Level>::begin(); it != ObjectList<Level>::end(); ++it) |
---|
[2006] | 79 | if (it->isActive()) |
---|
| 80 | return (*it); |
---|
| 81 | |
---|
| 82 | return 0; |
---|
| 83 | } |
---|
| 84 | |
---|
[2012] | 85 | PlayerInfo* Level::getClient(unsigned int clientID) |
---|
[2006] | 86 | { |
---|
[2012] | 87 | Level* level = Level::getActiveLevel(); |
---|
[2006] | 88 | |
---|
[2012] | 89 | if (level) |
---|
[2006] | 90 | { |
---|
[2012] | 91 | std::map<unsigned int, PlayerInfo*>::const_iterator it = level->clients_.find(clientID); |
---|
| 92 | if (it != level->clients_.end()) |
---|
[2006] | 93 | return it->second; |
---|
| 94 | } |
---|
| 95 | else |
---|
| 96 | { |
---|
| 97 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
---|
| 98 | if (it->getClientID() == clientID) |
---|
| 99 | return (*it); |
---|
| 100 | } |
---|
| 101 | return 0; |
---|
| 102 | } |
---|
| 103 | |
---|
[2012] | 104 | void Level::listPlayers() |
---|
[2006] | 105 | { |
---|
[2012] | 106 | Level* level = Level::getActiveLevel(); |
---|
[2006] | 107 | |
---|
[2012] | 108 | if (level->getGametype()) |
---|
[2006] | 109 | { |
---|
[2012] | 110 | for (std::set<PlayerInfo*>::const_iterator it = level->getGametype()->getPlayers().begin(); it != level->getGametype()->getPlayers().end(); ++it) |
---|
[2006] | 111 | COUT(0) << "ID: " << (*it)->getClientID() << ", Name: " << (*it)->getName() << std::endl; |
---|
| 112 | } |
---|
| 113 | else |
---|
| 114 | { |
---|
| 115 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
---|
| 116 | COUT(0) << "ID: " << (*it)->getClientID() << ", Name: " << (*it)->getName() << std::endl; |
---|
| 117 | } |
---|
| 118 | } |
---|
| 119 | |
---|
[2012] | 120 | void Level::clientConnected(unsigned int clientID) |
---|
[2006] | 121 | { |
---|
| 122 | COUT(0) << "client connected" << std::endl; |
---|
| 123 | |
---|
| 124 | // create new PlayerInfo instance |
---|
| 125 | PlayerInfo* player = new PlayerInfo(); |
---|
| 126 | player->setGametype(this->getGametype()); |
---|
| 127 | player->setClientID(clientID); |
---|
| 128 | |
---|
| 129 | // add to clients-map |
---|
| 130 | assert(!this->clients_[clientID]); |
---|
| 131 | this->clients_[clientID] = player; |
---|
| 132 | } |
---|
| 133 | |
---|
[2012] | 134 | void Level::clientDisconnected(unsigned int clientID) |
---|
[2006] | 135 | { |
---|
| 136 | COUT(0) << "client disconnected" << std::endl; |
---|
| 137 | |
---|
| 138 | // remove from clients-map |
---|
| 139 | PlayerInfo* player = this->clients_[clientID]; |
---|
| 140 | this->clients_.erase(clientID); |
---|
| 141 | |
---|
| 142 | // delete PlayerInfo instance |
---|
| 143 | delete player; |
---|
| 144 | } |
---|
| 145 | |
---|
[2012] | 146 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
[1940] | 147 | { |
---|
[2012] | 148 | SUPER(Level, XMLPort, xmlelement, mode); |
---|
[1940] | 149 | |
---|
[2012] | 150 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
---|
| 151 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
---|
| 152 | XMLPortParam(Level, "skybox", setSkybox, getSkybox, xmlelement, mode); |
---|
| 153 | XMLPortParam(Level, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); |
---|
[2006] | 154 | |
---|
[2010] | 155 | this->xmlfile_ = this->getFilename(); |
---|
[1940] | 156 | } |
---|
| 157 | |
---|
[2012] | 158 | void Level::registerVariables() |
---|
[1940] | 159 | { |
---|
[2012] | 160 | REGISTERSTRING(this->xmlfile_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
---|
| 161 | REGISTERSTRING(this->name_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::changedName)); |
---|
[2010] | 162 | REGISTERSTRING(this->description_, network::direction::toclient); |
---|
[2012] | 163 | REGISTERSTRING(this->skybox_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applySkybox)); |
---|
| 164 | REGISTERDATA(this->ambientLight_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applyAmbientLight)); |
---|
[1940] | 165 | } |
---|
| 166 | |
---|
[2012] | 167 | void Level::networkcallback_applyXMLFile() |
---|
[2006] | 168 | { |
---|
[2010] | 169 | COUT(0) << "Loading level \"" << this->xmlfile_ << "\"..." << std::endl; |
---|
[2006] | 170 | |
---|
| 171 | ClassTreeMask mask; |
---|
| 172 | mask.exclude(Class(BaseObject)); |
---|
| 173 | mask.include(Class(Template)); |
---|
| 174 | |
---|
[2010] | 175 | XMLFile* file = new XMLFile(Settings::getDataPath() + this->xmlfile_, mask); |
---|
[2006] | 176 | |
---|
[2010] | 177 | Loader::open(file); |
---|
[2006] | 178 | } |
---|
| 179 | |
---|
[2012] | 180 | void Level::setSkybox(const std::string& skybox) |
---|
[1940] | 181 | { |
---|
[1949] | 182 | if (Core::showsGraphics()) |
---|
[1940] | 183 | if (GraphicsEngine::getInstance().getLevelSceneManager()) |
---|
| 184 | GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skybox); |
---|
| 185 | |
---|
| 186 | this->skybox_ = skybox; |
---|
| 187 | } |
---|
| 188 | |
---|
[2012] | 189 | void Level::setAmbientLight(const ColourValue& colour) |
---|
[1940] | 190 | { |
---|
[1949] | 191 | if (Core::showsGraphics()) |
---|
[1940] | 192 | GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(colour); |
---|
| 193 | |
---|
| 194 | this->ambientLight_ = colour; |
---|
| 195 | } |
---|
| 196 | |
---|
[2012] | 197 | void Level::setGametypeString(const std::string& gametype) |
---|
[1940] | 198 | { |
---|
| 199 | Identifier* identifier = ClassByString(gametype); |
---|
| 200 | if (identifier) |
---|
| 201 | { |
---|
| 202 | this->gametype_ = gametype; |
---|
| 203 | this->gametypeIdentifier_ = identifier; |
---|
[2006] | 204 | this->rootGametype_ = this->gametypeIdentifier_.fabricate(); |
---|
| 205 | this->getConnectedClients(); |
---|
[1940] | 206 | } |
---|
| 207 | } |
---|
| 208 | } |
---|