Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy/src/orxonox/objects/infos/Level.cc @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Level.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Loader.h"
35#include "core/XMLFile.h"
36#include "core/Template.h"
37
38#include "Settings.h"
39#include "LevelManager.h"
40#include "PlayerInfo.h"
41#include "objects/gametypes/Gametype.h"
42
43#include "util/Math.h"
44
45namespace orxonox
46{
47    CreateFactory(Level);
48
49    Level::Level(BaseObject* creator) : Info(creator)
50    {
51        RegisterObject(Level);
52
53        this->registerVariables();
54        this->xmlfilename_ = this->getFilename();
55
56        COUT(0) << "created Level" << std::endl;
57    }
58
59    Level::~Level()
60    {
61        if (this->isInitialized())
62        {
63            LevelManager::getInstance().releaseActivity(this);
64
65            if (this->xmlfile_)
66                Loader::unload(this->xmlfile_);
67        }
68    }
69
70    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(Level, XMLPort, xmlelement, mode);
73
74        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
75        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
76
77        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
78    }
79
80    void Level::registerVariables()
81    {
82        REGISTERSTRING(this->xmlfilename_, network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
83        REGISTERSTRING(this->name_,        network::direction::toclient, new network::NetworkCallback<Level>(this, &Level::changedName));
84        REGISTERSTRING(this->description_, network::direction::toclient);
85    }
86
87    void Level::networkcallback_applyXMLFile()
88    {
89        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
90
91        ClassTreeMask mask;
92        mask.exclude(Class(BaseObject));
93        mask.include(Class(Template));
94
95        this->xmlfile_ = new XMLFile(Settings::getDataPath() + this->xmlfilename_, mask);
96
97        Loader::open(this->xmlfile_);
98    }
99
100    void Level::setGametypeString(const std::string& gametype)
101    {
102        Identifier* identifier = ClassByString(gametype);
103        if (identifier && identifier->isA(Class(Gametype)))
104        {
105            this->gametype_ = gametype;
106
107            Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
108            this->setGametype(rootgametype);
109
110            for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
111                (*it)->setGametype(rootgametype);
112
113            LevelManager::getInstance().requestActivity(this);
114        }
115    }
116
117
118    void Level::addObject(BaseObject* object)
119    {
120        this->objects_.push_back(object);
121        object->setGametype(this->getGametype());
122    }
123
124    BaseObject* Level::getObject(unsigned int index) const
125    {
126        unsigned int i = 0;
127        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
128        {
129            if (i == index)
130                return (*it);
131            ++i;
132        }
133        return 0;
134    }
135
136    void Level::playerEntered(PlayerInfo* player)
137    {
138        COUT(0) << "player entered level" << std::endl;
139        player->setGametype(this->getGametype());
140    }
141
142    void Level::playerLeft(PlayerInfo* player)
143    {
144        player->setGametype(0);
145    }
146}
Note: See TracBrowser for help on using the repository browser.