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source: code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.h @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport Gametype : public BaseObject
43    {
44        friend class PlayerInfo;
45
46        public:
47            Gametype();
48            virtual ~Gametype() {}
49
50            inline const std::set<PlayerInfo*>& getPlayers() const
51                { return this->players_; }
52
53        protected:
54            virtual void playerJoined(PlayerInfo* player);
55            virtual void playerLeft(PlayerInfo* player);
56
57            virtual void playerChangedName(PlayerInfo* player);
58
59        private:
60            void addPlayer(PlayerInfo* player);
61            void removePlayer(PlayerInfo* player);
62
63            std::set<PlayerInfo*> players_;
64            SubclassIdentifier<ControllableEntity> defaultPawn_;
65    };
66}
67
68#endif /* _Gametype_H__ */
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