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source: code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.h @ 1989

Last change on this file since 1989 was 1989, checked in by landauf, 16 years ago
  • added ControllableEntity, the baseclass of all players, vehicles and ships.
  • moved Template to core
  • some changes in Camera
  • added 6 constants to WorldEntity to identify relative directions
  • changed vom Radian to Degree as default angle unit
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "network/ClientConnectionListener.h"
39#include "objects/worldentities/ControllableEntity.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport Gametype : public BaseObject, public network::ClientConnectionListener
44    {
45        friend class PlayerInfo;
46
47        public:
48            Gametype();
49            virtual ~Gametype() {}
50
51            static Gametype* getCurrentGametype();
52            static void listPlayers();
53
54            inline const std::map<unsigned int, PlayerInfo*>& getClients() const
55                { return this->clients_; }
56            inline const std::set<PlayerInfo*>& getPlayers() const
57                { return this->players_; }
58            static PlayerInfo* getClient(unsigned int clientID);
59
60        protected:
61            virtual void clientConnected(unsigned int clientID);
62            virtual void clientDisconnected(unsigned int clientID);
63
64            virtual void playerJoined(PlayerInfo* player);
65            virtual void playerLeft(PlayerInfo* player);
66
67            virtual void playerChangedName(PlayerInfo* player);
68
69        private:
70            void addPlayer(PlayerInfo* player);
71            void removePlayer(PlayerInfo* player);
72
73            std::set<PlayerInfo*> players_;
74            std::map<unsigned int, PlayerInfo*> clients_;
75            SubclassIdentifier<ControllableEntity> defaultPawn_;
76    };
77}
78
79#endif /* _Gametype_H__ */
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