[1940] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1947] | 29 | #include "OrxonoxStableHeaders.h" |
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[1940] | 30 | #include "Gametype.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "objects/infos/PlayerInfo.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateUnloadableFactory(Gametype); |
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| 38 | |
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| 39 | Gametype::Gametype() |
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| 40 | { |
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| 41 | RegisterObject(Gametype); |
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| 42 | |
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| 43 | this->getConnectedClients(); |
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| 44 | |
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| 45 | COUT(0) << "created Gametype" << std::endl; |
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| 46 | } |
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| 47 | |
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| 48 | Gametype* Gametype::getCurrentGametype() |
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| 49 | { |
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| 50 | for (ObjectList<Gametype>::iterator it = ObjectList<Gametype>::begin(); it != ObjectList<Gametype>::end(); ++it) |
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| 51 | return (*it); |
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| 52 | |
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| 53 | return 0; |
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| 54 | } |
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| 55 | |
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| 56 | void Gametype::clientConnected(unsigned int clientID) |
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| 57 | { |
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| 58 | COUT(0) << "client connected" << std::endl; |
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| 59 | |
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| 60 | PlayerInfo* player = new PlayerInfo(); |
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| 61 | player->setClientID(clientID); |
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| 62 | } |
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| 63 | |
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| 64 | void Gametype::clientDisconnected(unsigned int clientID) |
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| 65 | { |
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| 66 | COUT(0) << "client disconnected" << std::endl; |
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| 67 | } |
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| 68 | |
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| 69 | void Gametype::addPlayer(PlayerInfo* player) |
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| 70 | { |
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| 71 | this->players_.insert(player); |
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| 72 | this->playerJoined(player); |
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| 73 | } |
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| 74 | |
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| 75 | void Gametype::removePlayer(PlayerInfo* player) |
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| 76 | { |
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| 77 | this->players_.erase(player); |
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| 78 | this->playerLeft(player); |
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| 79 | } |
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| 80 | |
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| 81 | void Gametype::playerJoined(PlayerInfo* player) |
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| 82 | { |
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| 83 | COUT(0) << "player " << player->getName() << " joined" << std::endl; |
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| 84 | } |
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| 85 | |
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| 86 | void Gametype::playerLeft(PlayerInfo* player) |
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| 87 | { |
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| 88 | COUT(0) << "player " << player->getName() << " left" << std::endl; |
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| 89 | } |
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| 90 | } |
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