1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Gametype.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "objects/infos/PlayerInfo.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateUnloadableFactory(Gametype); |
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38 | |
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39 | Gametype::Gametype() |
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40 | { |
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41 | RegisterObject(Gametype); |
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42 | |
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43 | this->getConnectedClients(); |
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44 | |
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45 | COUT(0) << "created Gametype" << std::endl; |
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46 | } |
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47 | |
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48 | Gametype* Gametype::getCurrentGametype() |
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49 | { |
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50 | for (ObjectList<Gametype>::iterator it = ObjectList<Gametype>::begin(); it != ObjectList<Gametype>::end(); ++it) |
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51 | return (*it); |
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52 | |
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53 | return 0; |
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54 | } |
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55 | |
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56 | void Gametype::clientConnected(unsigned int clientID) |
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57 | { |
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58 | COUT(0) << "client connected" << std::endl; |
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59 | |
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60 | PlayerInfo* player = new PlayerInfo(); |
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61 | player->setClientID(clientID); |
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62 | } |
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63 | |
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64 | void Gametype::clientDisconnected(unsigned int clientID) |
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65 | { |
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66 | COUT(0) << "client disconnected" << std::endl; |
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67 | } |
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68 | |
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69 | void Gametype::addPlayer(PlayerInfo* player) |
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70 | { |
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71 | this->players_.insert(player); |
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72 | this->playerJoined(player); |
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73 | } |
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74 | |
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75 | void Gametype::removePlayer(PlayerInfo* player) |
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76 | { |
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77 | this->players_.erase(player); |
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78 | this->playerLeft(player); |
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79 | } |
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80 | |
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81 | void Gametype::playerJoined(PlayerInfo* player) |
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82 | { |
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83 | COUT(0) << "player " << player->getName() << " joined" << std::endl; |
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84 | } |
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85 | |
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86 | void Gametype::playerLeft(PlayerInfo* player) |
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87 | { |
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88 | COUT(0) << "player " << player->getName() << " left" << std::endl; |
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89 | } |
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90 | } |
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