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source: code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.cc @ 1947

Last change on this file since 1947 was 1947, checked in by rgrieder, 16 years ago

updated msvc files.

File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Gametype.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34
35namespace orxonox
36{
37    CreateUnloadableFactory(Gametype);
38
39    Gametype::Gametype()
40    {
41        RegisterObject(Gametype);
42
43        this->getConnectedClients();
44
45        COUT(0) << "created Gametype" << std::endl;
46    }
47
48    Gametype* Gametype::getCurrentGametype()
49    {
50        for (ObjectList<Gametype>::iterator it = ObjectList<Gametype>::begin(); it != ObjectList<Gametype>::end(); ++it)
51            return (*it);
52
53        return 0;
54    }
55
56    void Gametype::clientConnected(unsigned int clientID)
57    {
58        COUT(0) << "client connected" << std::endl;
59
60        PlayerInfo* player = new PlayerInfo();
61        player->setClientID(clientID);
62    }
63
64    void Gametype::clientDisconnected(unsigned int clientID)
65    {
66        COUT(0) << "client disconnected" << std::endl;
67    }
68
69    void Gametype::addPlayer(PlayerInfo* player)
70    {
71        this->players_.insert(player);
72        this->playerJoined(player);
73    }
74
75    void Gametype::removePlayer(PlayerInfo* player)
76    {
77        this->players_.erase(player);
78        this->playerLeft(player);
79    }
80
81    void Gametype::playerJoined(PlayerInfo* player)
82    {
83        COUT(0) << "player " << player->getName() << " joined" << std::endl;
84    }
85
86    void Gametype::playerLeft(PlayerInfo* player)
87    {
88        COUT(0) << "player " << player->getName() << " left" << std::endl;
89    }
90}
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