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source: code/branches/objecthierarchy/src/orxonox/objects/CameraHandler.h @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[1202]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /**
30 @file  CameraHandler.h
31 @brief Handles the instances of Camera class
32 @author Benjamin Knecht <beni_at_orxonox.net>
33  */
34
35#ifndef _Camera_Handler_H__
36#define _Camera_Handler_H__
37
[2019]38#include "OrxonoxPrereqs.h"
39
[2023]40#include <cassert>
[1202]41#include <list>
[2023]42#include <OgrePrerequisites.h>
[1202]43
44namespace orxonox
45{
[2019]46    class _OrxonoxExport CameraHandler
47    {
48        public:
[2023]49            CameraHandler(Ogre::Viewport* viewport);
50            ~CameraHandler();
[1202]51
[2019]52            Camera* getActiveCamera() const;
[1202]53
[2019]54            void requestFocus(Camera* camera);
55            void releaseFocus(Camera* camera);
[1202]56
[2023]57            static CameraHandler& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
58
[2019]59        private:
[2023]60            CameraHandler(const CameraHandler&);
[1202]61
[2019]62            std::list<Camera*> cameraList_;
[2023]63            Ogre::Viewport* viewport_;
64
65            static CameraHandler* singletonRef_s;
[2019]66    };
[1202]67}
68
69#endif /* _Camera_Handler_H__ */
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