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source: code/branches/objecthierarchy/src/orxonox/objects/CameraHandler.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /**
30 @file  CameraHandler.h
31 @brief Handles the instances of Camera class
32 @author Benjamin Knecht <beni_at_orxonox.net>
33  */
34
35#ifndef _Camera_Handler_H__
36#define _Camera_Handler_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <list>
41#include <OgreCamera.h>
42
43#include "core/BaseObject.h"
44
45namespace orxonox
46{
47    class _OrxonoxExport CameraHandler
48    {
49        public:
50            static CameraHandler& getInstance();
51
52            Camera* getActiveCamera() const;
53
54            void requestFocus(Camera* camera);
55            void releaseFocus(Camera* camera);
56
57        private:
58            CameraHandler();
59            ~CameraHandler() {}
60
61            std::list<Camera*> cameraList_;
62    };
63}
64
65#endif /* _Camera_Handler_H__ */
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