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source: code/branches/objecthierarchy/src/orxonox/objects/Camera.h @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include "objects/worldentities/PositionableEntity.h"
36#include "objects/Tickable.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Camera : public PositionableEntity, public Tickable
41    {
42        friend class CameraHandler;
43
44        public:
45            Camera(BaseObject* creator);
46            virtual ~Camera();
47
48            void setConfigValues();
49            virtual void tick(float dt);
50
51            void requestFocus();
52            void releaseFocus();
53
54            inline bool hasFocus()
55                { return this->bHasFocus_; }
56
57            inline void setDrag(bool bDrag)
58                { this->bDrag_ = bDrag; }
59            inline bool getDrag() const
60                { return this->bDrag_; }
61
62        private:
63            void removeFocus();
64            void setFocus(Ogre::Viewport* viewport);
65            void configvaluecallback_changedNearClipDistance();
66
67            Ogre::Camera*   camera_;
68            float           nearClipDistance_;
69            bool            bHasFocus_;
70            bool            bDrag_;
71    };
72}
73
74#endif /* _Camera_H__ */
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