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source: code/branches/objecthierarchy/src/orxonox/objects/Camera.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreSceneNode.h>
34#include <OgreCamera.h>
35
36#include "OrxonoxPrereqs.h"
37#include "objects/worldentities/PositionableEntity.h"
38#include "objects/Tickable.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport Camera : public PositionableEntity, public Tickable
43    {
44        friend class CameraHandler;
45
46        public:
47            Camera(BaseObject* creator);
48            virtual ~Camera();
49
50            void setConfigValues();
51            virtual void tick(float dt);
52
53            void requestFocus();
54            void releaseFocus();
55
56            inline bool hasFocus()
57                { return this->bHasFocus_; }
58
59            inline void setDrag(bool bDrag)
60                { this->bDrag_ = bDrag; }
61            inline bool getDrag() const
62                { return this->bDrag_; }
63
64        private:
65            void removeFocus();
66            void setFocus(Ogre::Viewport* viewport);
67            void configvaluecallback_changedNearClipDistance();
68
69            Ogre::Camera*   camera_;
70            float           nearClipDistance_;
71            bool            bHasFocus_;
72            bool            bDrag_;
73    };
74}
75
76#endif /* _Camera_H__ */
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