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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSServer.cc @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSServer.h"
31
32#include "core/ConsoleCommand.h"
33#include "core/input/InputManager.h"
34#include "core/CommandLine.h"
35#include "network/Server.h"
36#include "Settings.h"
37
38namespace orxonox
39{
40    SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535");
41
42    GSServer::GSServer()
43        : GSLevel("server")
44        , server_(0)
45    {
46    }
47
48    GSServer::~GSServer()
49    {
50    }
51
52    void GSServer::enter()
53    {
54        Settings::_getInstance().setHasServer(true);
55
56        GSLevel::enter();
57
58        int serverPort = CommandLine::getArgument<int>("port")->getValue();
59        this->server_ = new network::Server(serverPort);
60        COUT(0) << "Loading scene in server mode" << std::endl;
61
62        this->loadLevel();
63
64        server_->open();
65
66        // add console commands
67        FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor);
68        functor->setObject(this);
69        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);;
70
71        // level is loaded: we can start capturing the input
72        InputManager::getInstance().requestEnterState("game");
73    }
74
75    void GSServer::leave()
76    {
77        InputManager::getInstance().requestLeaveState("game");
78
79        // TODO: Remove and destroy console command
80
81        this->unloadLevel();
82
83        this->server_->close();
84        delete this->server_;
85
86        GSLevel::leave();
87
88        Settings::_getInstance().setHasServer(false);
89    }
90
91    void GSServer::ticked(const Clock& time)
92    {
93        GSLevel::ticked(time);
94        server_->tick(time.getDeltaTime());
95        this->tickChild(time);
96    }
97}
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