| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Fabian 'x3n' Landau | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSServer.h" | 
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| 31 |  | 
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| 32 | #include "core/ConsoleCommand.h" | 
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| 33 | #include "core/input/InputManager.h" | 
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| 34 | #include "core/CommandLine.h" | 
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| 35 | #include "network/Server.h" | 
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| 36 | #include "Settings.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535"); | 
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| 41 |  | 
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| 42 |     GSServer::GSServer() | 
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| 43 |         : GSLevel("server") | 
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| 44 |         , server_(0) | 
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| 45 |     { | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     GSServer::~GSServer() | 
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| 49 |     { | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void GSServer::enter() | 
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| 53 |     { | 
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| 54 |         Settings::_getInstance().setHasServer(true); | 
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| 55 |  | 
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| 56 |         GSLevel::enter(); | 
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| 57 |  | 
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| 58 |         int serverPort = CommandLine::getArgument<int>("port")->getValue(); | 
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| 59 |         this->server_ = new network::Server(serverPort); | 
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| 60 |         COUT(0) << "Loading scene in server mode" << std::endl; | 
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| 61 |  | 
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| 62 |         this->loadLevel(); | 
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| 63 |  | 
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| 64 |         server_->open(); | 
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| 65 |  | 
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| 66 |         // add console commands | 
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| 67 |         FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); | 
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| 68 |         functor->setObject(this); | 
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| 69 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
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| 70 |  | 
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| 71 |         // level is loaded: we can start capturing the input | 
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| 72 |         InputManager::getInstance().requestEnterState("game"); | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     void GSServer::leave() | 
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| 76 |     { | 
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| 77 |         InputManager::getInstance().requestLeaveState("game"); | 
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| 78 |  | 
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| 79 |         // TODO: Remove and destroy console command | 
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| 80 |  | 
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| 81 |         this->unloadLevel(); | 
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| 82 |  | 
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| 83 |         this->server_->close(); | 
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| 84 |         delete this->server_; | 
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| 85 |  | 
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| 86 |         GSLevel::leave(); | 
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| 87 |  | 
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| 88 |         Settings::_getInstance().setHasServer(false); | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void GSServer::ticked(const Clock& time) | 
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| 92 |     { | 
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| 93 |         GSLevel::ticked(time); | 
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| 94 |         server_->tick(time.getDeltaTime()); | 
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| 95 |         this->tickChild(time); | 
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| 96 |     } | 
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| 97 | } | 
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