| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Fabian 'x3n' Landau | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSDedicated.h" | 
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| 31 |  | 
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| 32 | #include <OgreRoot.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include "core/ConsoleCommand.h" | 
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| 35 | #include "core/CommandLine.h" | 
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| 36 | #include "core/Loader.h" | 
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| 37 | #include "network/Server.h" | 
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| 38 | #include "objects/Tickable.h" | 
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| 39 | #include "GraphicsEngine.h" | 
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| 40 | #include "Settings.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     GSDedicated::GSDedicated() | 
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| 45 |         : GameState<GSRoot>("dedicated") | 
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| 46 |         , timeFactor_(0) | 
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| 47 |         , server_(0) | 
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| 48 |         , sceneManager_(0) | 
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| 49 |         , startLevel_(0) | 
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| 50 |     { | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     GSDedicated::~GSDedicated() | 
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| 54 |     { | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     void GSDedicated::enter() | 
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| 58 |     { | 
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| 59 |         Settings::_getInstance().setHasServer(true); | 
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| 60 |  | 
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| 61 |         // create Ogre SceneManager for the level | 
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| 62 |         this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
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| 63 |         COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
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| 64 |  | 
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| 65 |         // temporary hack | 
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| 66 |         GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
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| 67 |  | 
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| 68 |         // reset game speed to normal | 
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| 69 |         timeFactor_ = 1.0f; | 
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| 70 |  | 
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| 71 |         int serverPort = CommandLine::getArgument<int>("port")->getValue(); | 
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| 72 |         this->server_ = new network::Server(serverPort); | 
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| 73 |  | 
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| 74 |         // call the loader | 
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| 75 |         COUT(0) << "Loading level..." << std::endl; | 
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| 76 |         startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); | 
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| 77 |         Loader::open(startLevel_); | 
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| 78 |  | 
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| 79 |         server_->open(); | 
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| 80 |  | 
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| 81 |         // add console commands | 
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| 82 |         FunctorMember01<GSDedicated, float>* functor = createFunctor(&GSDedicated::setTimeFactor); | 
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| 83 |         functor->setObject(this); | 
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| 84 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void GSDedicated::leave() | 
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| 88 |     { | 
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| 89 |         // TODO: Remove and destroy console command | 
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| 90 |  | 
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| 91 |         Loader::unload(startLevel_); | 
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| 92 |         delete this->startLevel_; | 
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| 93 |  | 
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| 94 |         this->server_->close(); | 
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| 95 |         delete this->server_; | 
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| 96 |  | 
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| 97 |         Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
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| 98 |  | 
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| 99 |         Settings::_getInstance().setHasServer(false); | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     void GSDedicated::ticked(const Clock& time) | 
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| 103 |     { | 
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| 104 |         // Call the scene objects | 
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| 105 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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| 106 |             it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| 107 |  | 
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| 108 |         server_->tick(time.getDeltaTime()); | 
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| 109 |         this->tickChild(time); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     /** | 
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| 113 |     @brief | 
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| 114 |         Changes the speed of Orxonox | 
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| 115 |     */ | 
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| 116 |     void GSDedicated::setTimeFactor(float factor) | 
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| 117 |     { | 
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| 118 |         this->timeFactor_ = factor; | 
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| 119 |     } | 
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| 120 | } | 
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