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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSDedicated.cc @ 1949

Last change on this file since 1949 was 1949, checked in by rgrieder, 16 years ago

Moved all showsGraphics, hasServer, etc. functions from Settings class to Core class.
This was necessary to avoid circular dependencies.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include <OgreRoot.h>
33#include <OgreSceneManager.h>
34#include "core/ConsoleCommand.h"
35#include "core/CommandLine.h"
36#include "core/Loader.h"
37#include "core/Core.h"
38#include "network/Server.h"
39#include "objects/Tickable.h"
40#include "Settings.h"
41#include "GraphicsEngine.h"
42
43namespace orxonox
44{
45    GSDedicated::GSDedicated()
46        : GameState<GSRoot>("dedicated")
47        , timeFactor_(0)
48        , server_(0)
49        , sceneManager_(0)
50        , startLevel_(0)
51    {
52    }
53
54    GSDedicated::~GSDedicated()
55    {
56    }
57
58    void GSDedicated::enter()
59    {
60        Core::setHasServer(true);
61
62        // create Ogre SceneManager for the level
63        this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager");
64        COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl;
65
66        // temporary hack
67        GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_);
68
69        // reset game speed to normal
70        timeFactor_ = 1.0f;
71
72        int serverPort = CommandLine::getArgument<int>("port")->getValue();
73        this->server_ = new network::Server(serverPort);
74
75        // call the loader
76        COUT(0) << "Loading level..." << std::endl;
77        startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw");
78        Loader::open(startLevel_);
79
80        server_->open();
81
82        // add console commands
83        FunctorMember01<GSDedicated, float>* functor = createFunctor(&GSDedicated::setTimeFactor);
84        functor->setObject(this);
85        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);;
86    }
87
88    void GSDedicated::leave()
89    {
90        // TODO: Remove and destroy console command
91
92        Loader::unload(startLevel_);
93        delete this->startLevel_;
94
95        this->server_->close();
96        delete this->server_;
97
98        Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_);
99
100        Core::setHasServer(false);
101    }
102
103    void GSDedicated::ticked(const Clock& time)
104    {
105        // Call the scene objects
106        for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)
107            it->tick(time.getDeltaTime() * this->timeFactor_);
108
109        server_->tick(time.getDeltaTime());
110        this->tickChild(time);
111    }
112
113    /**
114    @brief
115        Changes the speed of Orxonox
116    */
117    void GSDedicated::setTimeFactor(float factor)
118    {
119        this->timeFactor_ = factor;
120    }
121}
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