| [1694] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      Fabian 'x3n' Landau | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 30 | #include "GSDedicated.h" | 
|---|
 | 31 |  | 
|---|
| [1697] | 32 | #include <OgreRoot.h> | 
|---|
 | 33 | #include <OgreSceneManager.h> | 
|---|
| [1694] | 34 | #include "core/ConsoleCommand.h" | 
|---|
 | 35 | #include "core/CommandLine.h" | 
|---|
 | 36 | #include "core/Loader.h" | 
|---|
 | 37 | #include "network/Server.h" | 
|---|
 | 38 | #include "objects/Tickable.h" | 
|---|
 | 39 | #include "GraphicsEngine.h" | 
|---|
 | 40 | #include "Settings.h" | 
|---|
 | 41 |  | 
|---|
 | 42 | namespace orxonox | 
|---|
 | 43 | { | 
|---|
 | 44 |     GSDedicated::GSDedicated() | 
|---|
 | 45 |         : GameState<GSRoot>("dedicated") | 
|---|
 | 46 |         , timeFactor_(0) | 
|---|
 | 47 |         , server_(0) | 
|---|
 | 48 |         , sceneManager_(0) | 
|---|
 | 49 |         , startLevel_(0) | 
|---|
 | 50 |     { | 
|---|
 | 51 |     } | 
|---|
 | 52 |  | 
|---|
 | 53 |     GSDedicated::~GSDedicated() | 
|---|
 | 54 |     { | 
|---|
 | 55 |     } | 
|---|
 | 56 |  | 
|---|
 | 57 |     void GSDedicated::enter() | 
|---|
 | 58 |     { | 
|---|
| [1940] | 59 |         Settings::_getInstance().setHasServer(true); | 
|---|
| [1696] | 60 |  | 
|---|
| [1694] | 61 |         // create Ogre SceneManager for the level | 
|---|
 | 62 |         this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
|---|
 | 63 |         COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
|---|
 | 64 |  | 
|---|
 | 65 |         // temporary hack | 
|---|
 | 66 |         GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
|---|
 | 67 |  | 
|---|
 | 68 |         // reset game speed to normal | 
|---|
 | 69 |         timeFactor_ = 1.0f; | 
|---|
 | 70 |  | 
|---|
 | 71 |         int serverPort = CommandLine::getArgument<int>("port")->getValue(); | 
|---|
| [1755] | 72 |         this->server_ = new network::Server(serverPort); | 
|---|
| [1694] | 73 |  | 
|---|
 | 74 |         // call the loader | 
|---|
 | 75 |         COUT(0) << "Loading level..." << std::endl; | 
|---|
 | 76 |         startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); | 
|---|
 | 77 |         Loader::open(startLevel_); | 
|---|
 | 78 |  | 
|---|
 | 79 |         server_->open(); | 
|---|
 | 80 |  | 
|---|
 | 81 |         // add console commands | 
|---|
 | 82 |         FunctorMember01<GSDedicated, float>* functor = createFunctor(&GSDedicated::setTimeFactor); | 
|---|
 | 83 |         functor->setObject(this); | 
|---|
| [1755] | 84 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
|---|
| [1694] | 85 |     } | 
|---|
 | 86 |  | 
|---|
 | 87 |     void GSDedicated::leave() | 
|---|
 | 88 |     { | 
|---|
 | 89 |         // TODO: Remove and destroy console command | 
|---|
 | 90 |  | 
|---|
 | 91 |         Loader::unload(startLevel_); | 
|---|
 | 92 |         delete this->startLevel_; | 
|---|
 | 93 |  | 
|---|
 | 94 |         this->server_->close(); | 
|---|
| [1755] | 95 |         delete this->server_; | 
|---|
| [1694] | 96 |  | 
|---|
 | 97 |         Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
|---|
| [1696] | 98 |  | 
|---|
| [1940] | 99 |         Settings::_getInstance().setHasServer(false); | 
|---|
| [1694] | 100 |     } | 
|---|
 | 101 |  | 
|---|
 | 102 |     void GSDedicated::ticked(const Clock& time) | 
|---|
 | 103 |     { | 
|---|
 | 104 |         // Call the scene objects | 
|---|
| [1755] | 105 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
|---|
| [1694] | 106 |             it->tick(time.getDeltaTime() * this->timeFactor_); | 
|---|
 | 107 |  | 
|---|
 | 108 |         server_->tick(time.getDeltaTime()); | 
|---|
 | 109 |         this->tickChild(time); | 
|---|
 | 110 |     } | 
|---|
 | 111 |  | 
|---|
 | 112 |     /** | 
|---|
 | 113 |     @brief | 
|---|
 | 114 |         Changes the speed of Orxonox | 
|---|
 | 115 |     */ | 
|---|
 | 116 |     void GSDedicated::setTimeFactor(float factor) | 
|---|
 | 117 |     { | 
|---|
 | 118 |         this->timeFactor_ = factor; | 
|---|
 | 119 |     } | 
|---|
 | 120 | } | 
|---|