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source: code/branches/objecthierarchy/src/orxonox/Settings.h @ 1943

Last change on this file since 1943 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Settings class.
32
33    The static Settings class is only used to configure some variables
34    through the config-file.
35*/
36
37#ifndef _Settings_H__
38#define _Settings_H__
39
40#include "OrxonoxPrereqs.h"
41#include <string>
42#include "core/OrxonoxClass.h"
43#include "util/Debug.h"
44#include "util/MultiType.h"
45
46namespace orxonox
47{
48    class _OrxonoxExport Settings : public OrxonoxClass
49    {
50        friend class ClassIdentifier<Settings>;
51        friend class GSRoot;
52        friend class GSGraphics;
53        friend class GSServer;
54        friend class GSClient;
55        friend class GSDedicated;
56        friend class GSStandalone;
57
58    public:
59        static const std::string& getDataPath()
60        { assert(singletonRef_s); return singletonRef_s->dataPath_; }
61        static void tsetDataPath(const std::string& path)
62        { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); }
63
64        // an alternative to a global game mode variable
65        static bool showsGraphics() { assert(singletonRef_s); return singletonRef_s->bShowsGraphics_; }
66        static bool hasServer()     { assert(singletonRef_s); return singletonRef_s->bHasServer_; }
67        static bool isClient()      { assert(singletonRef_s); return singletonRef_s->bIsClient_; }
68        static bool isStandalone()  { assert(singletonRef_s); return singletonRef_s->bIsStandalone_; }
69        static bool isMaster()      { assert(singletonRef_s); return singletonRef_s->bIsMaster_; }
70
71    private:
72        // GSRoot has access to these
73        static void setShowsGraphics(bool val) { assert(singletonRef_s); singletonRef_s->bShowsGraphics_ = val; singletonRef_s->updateIsMaster(); }
74        static void setHasServer    (bool val) { assert(singletonRef_s); singletonRef_s->bHasServer_     = val; singletonRef_s->updateIsMaster(); }
75        static void setIsClient     (bool val) { assert(singletonRef_s); singletonRef_s->bIsClient_      = val; singletonRef_s->updateIsMaster(); }
76        static void setIsStandalone (bool val) { assert(singletonRef_s); singletonRef_s->bIsStandalone_  = val; singletonRef_s->updateIsMaster(); }
77        static void updateIsMaster  ()         { assert(singletonRef_s); singletonRef_s->bIsMaster_ = (singletonRef_s->bHasServer_ || singletonRef_s->bIsStandalone_); }
78
79        Settings();
80        Settings(const Settings& instance);
81        ~Settings() { singletonRef_s = 0; }
82
83        static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; }
84        void _tsetDataPath(const std::string& path);
85        void dataPathChanged();
86
87        void setConfigValues();
88
89        bool bShowsGraphics_;                                  //!< global variable that tells whether to show graphics
90        bool bHasServer_;                                      //!< global variable that tells whether this is a server
91        bool bIsClient_;
92        bool bIsStandalone_;
93        bool bIsMaster_;
94
95        std::string dataPath_;                                 //!< Path to the game data
96
97        static Settings* singletonRef_s;                       //!< Static pointer to the only instance.
98    };
99
100}
101
102#endif /* _Settings_H__ */
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