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source: code/branches/objecthierarchy/src/orxonox/Settings.h @ 1949

Last change on this file since 1949 was 1949, checked in by rgrieder, 16 years ago

Moved all showsGraphics, hasServer, etc. functions from Settings class to Core class.
This was necessary to avoid circular dependencies.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Settings class.
32
33    The static Settings class is only used to configure some variables
34    through the config-file.
35*/
36
37#ifndef _Settings_H__
38#define _Settings_H__
39
40#include "OrxonoxPrereqs.h"
41#include <string>
42#include "core/OrxonoxClass.h"
43#include "util/Debug.h"
44#include "util/MultiType.h"
45
46namespace orxonox
47{
48    class _OrxonoxExport Settings : public OrxonoxClass
49    {
50        friend class ClassIdentifier<Settings>;
51        friend class GSRoot;
52
53    public:
54        static const std::string& getDataPath()
55        { assert(singletonRef_s); return singletonRef_s->dataPath_; }
56        static void tsetDataPath(const std::string& path)
57        { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); }
58
59    private:
60        Settings();
61        Settings(const Settings& instance);
62        ~Settings() { singletonRef_s = 0; }
63
64        static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; }
65        void _tsetDataPath(const std::string& path);
66        void dataPathChanged();
67
68        void setConfigValues();
69
70        std::string dataPath_;                                 //!< Path to the game data
71
72        static Settings* singletonRef_s;                       //!< Static pointer to the only instance.
73    };
74
75}
76
77#endif /* _Settings_H__ */
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