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source: code/branches/objecthierarchy/src/core/BaseObject.h @ 2065

Last change on this file since 2065 was 2065, checked in by landauf, 16 years ago

added two more graphical classes, ParticleEmitter and ParticleSpawner

  • Property svn:eol-style set to native
File size: 7.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BaseObject.h
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include <map>
40
41#include "CorePrereqs.h"
42
43#include "Super.h"
44#include "OrxonoxClass.h"
45#include "XMLIncludes.h"
46#include "Event.h"
47
48namespace orxonox
49{
50    class Scene;
51    class Gametype;
52
53    //! The BaseObject is the parent of all classes representing an instance in the game.
54    class _CoreExport BaseObject : virtual public OrxonoxClass
55    {
56        friend class WorldEntity;
57
58        public:
59            BaseObject(BaseObject* creator);
60            virtual ~BaseObject();
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62
63            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
64            inline bool isInitialized() const { return this->bInitialized_; }
65
66            /** @brief Sets the name of the object. @param name The name */
67            inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); }
68            /** @brief Returns the name of the object. */
69            inline const std::string& getName() const { return this->name_; }
70            /** @brief Returns the old name of the object. */
71            inline const std::string& getOldName() const { return this->oldName_; }
72            /** @brief This function gets called if the name of the object changes. */
73            virtual void changedName() {}
74
75            /** @brief Sets the state of the objects activity. @param bActive True = active */
76            inline void setActive(bool bActive) { this->bActive_ = bActive; this->changedActivity(); }
77            /** @brief Returns the state of the objects activity. @return The state of the activity */
78            inline bool isActive() const { return this->bActive_; }
79            /** @brief This function gets called if the activity of the object changes. */
80            virtual void changedActivity() {}
81
82            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
83            inline void setVisible(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); }
84            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
85            inline bool isVisible() const { return this->bVisible_; }
86            /** @brief This function gets called if the visibility of the object changes. */
87            virtual void changedVisibility() {}
88
89            /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */
90            inline void setFile(const XMLFile* file) { this->file_ = file; }
91            /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */
92            inline const XMLFile* getFile() const { return this->file_; }
93            const std::string& getFilename() const;
94
95            void addTemplate(const std::string& name);
96            void addTemplate(Template* temp);
97            /** @brief Returns the set of all aplied templates. */
98            inline const std::set<Template*>& getTemplates() const
99                { return this->templates_; }
100
101            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
102            inline Namespace* getNamespace() const { return this->namespace_; }
103
104            inline void setCreator(BaseObject* creator) { this->creator_ = creator; }
105            inline BaseObject* getCreator() const { return this->creator_; }
106
107            inline void setScene(Scene* scene) { this->scene_ = scene; }
108            inline Scene* getScene() const { return this->scene_; }
109
110            inline void setGametype(Gametype* gametype) { this->oldGametype_ = this->gametype_; this->gametype_ = gametype; this->changedGametype(); }
111            inline Gametype* getGametype() const { return this->gametype_; }
112            inline Gametype* getOldGametype() const { return this->oldGametype_; }
113            virtual inline void changedGametype() {}
114
115            void fireEvent();
116            void fireEvent(bool activate);
117
118            virtual void processEvent(Event& event);
119
120            void addEvent(BaseObject* event, const std::string& sectionname);
121            BaseObject* getEvent(unsigned int index) const;
122
123            void addEventContainer(const std::string& sectionname, EventContainer* container);
124            EventContainer* getEventContainer(const std::string& sectionname) const;
125
126            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
127            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
128            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
129            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
130
131        protected:
132            std::string name_;                          //!< The name of the object
133            std::string oldName_;                       //!< The old name of the object
134            bool bActive_;                              //!< True = the object is active
135            bool bVisible_;                             //!< True = the object is visible
136
137        private:
138            Template* getTemplate(unsigned int index) const;
139
140            bool                  bInitialized_;         //!< True if the object was initialized (passed the object registration)
141            const XMLFile*        file_;                 //!< The XMLFile that loaded this object
142            std::string           loaderIndentation_;    //!< Indentation of the debug output in the Loader
143            Namespace*            namespace_;
144            BaseObject*           creator_;
145            Scene*                scene_;
146            Gametype*             gametype_;
147            Gametype*             oldGametype_;
148            std::set<Template*>   templates_;
149            std::map<BaseObject*, std::string> eventListeners_;
150            std::list<BaseObject*> events_;
151            std::map<std::string, EventContainer*> eventContainers_;
152    };
153
154    SUPER_FUNCTION(0, BaseObject, XMLPort, false);
155    SUPER_FUNCTION(2, BaseObject, changedActivity, false);
156    SUPER_FUNCTION(3, BaseObject, changedVisibility, false);
157    SUPER_FUNCTION(4, BaseObject, processEvent, false);
158}
159
160#endif /* _BaseObject_H__ */
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