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source: code/branches/objecthierarchy/src/core/BaseObject.h @ 2063

Last change on this file since 2063 was 2063, checked in by landauf, 16 years ago

added events but not yet connected with triggers

  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BaseObject.h
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include "CorePrereqs.h"
40
41#include "Super.h"
42#include "OrxonoxClass.h"
43#include "XMLIncludes.h"
44#include "Event.h"
45
46namespace orxonox
47{
48    class Scene;
49    class Gametype;
50
51    //! The BaseObject is the parent of all classes representing an instance in the game.
52    class _CoreExport BaseObject : virtual public OrxonoxClass
53    {
54        friend class WorldEntity;
55
56        public:
57            BaseObject(BaseObject* creator);
58            virtual ~BaseObject();
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
60
61            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
62            inline bool isInitialized() const { return this->bInitialized_; }
63
64            /** @brief Sets the name of the object. @param name The name */
65            inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); }
66            /** @brief Returns the name of the object. */
67            inline const std::string& getName() const { return this->name_; }
68            /** @brief Returns the old name of the object. */
69            inline const std::string& getOldName() const { return this->oldName_; }
70            /** @brief This function gets called if the name of the object changes. */
71            virtual void changedName() {}
72
73            /** @brief Sets the state of the objects activity. @param bActive True = active */
74            inline void setActive(bool bActive) { this->bActive_ = bActive; this->changedActivity(); }
75            /** @brief Returns the state of the objects activity. @return The state of the activity */
76            inline bool isActive() const { return this->bActive_; }
77            /** @brief This function gets called if the activity of the object changes. */
78            virtual void changedActivity() {}
79
80            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
81            inline void setVisible(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); }
82            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
83            inline bool isVisible() const { return this->bVisible_; }
84            /** @brief This function gets called if the visibility of the object changes. */
85            virtual void changedVisibility() {}
86
87            /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */
88            inline void setFile(const XMLFile* file) { this->file_ = file; }
89            /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */
90            inline const XMLFile* getFile() const { return this->file_; }
91            const std::string& getFilename() const;
92
93            void addTemplate(const std::string& name);
94            void addTemplate(Template* temp);
95            /** @brief Returns the set of all aplied templates. */
96            inline const std::set<Template*>& getTemplates() const
97                { return this->templates_; }
98
99            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
100            inline Namespace* getNamespace() const { return this->namespace_; }
101
102            inline void setCreator(BaseObject* creator) { this->creator_ = creator; }
103            inline BaseObject* getCreator() const { return this->creator_; }
104
105            inline void setScene(Scene* scene) { this->scene_ = scene; }
106            inline Scene* getScene() const { return this->scene_; }
107
108            inline void setGametype(Gametype* gametype) { this->oldGametype_ = this->gametype_; this->gametype_ = gametype; this->changedGametype(); }
109            inline Gametype* getGametype() const { return this->gametype_; }
110            inline Gametype* getOldGametype() const { return this->oldGametype_; }
111            virtual inline void changedGametype() {}
112
113            void fireEvent();
114            void fireEvent(bool activate);
115
116            virtual void processEvent(Event& event);
117
118            void addEvent(BaseObject* event, const std::string& sectionname);
119            BaseObject* getEvent(unsigned int index) const;
120
121            void addEventContainer(const std::string& sectionname, EventContainer* container);
122            EventContainer* getEventContainer(const std::string& sectionname) const;
123
124            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
125            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
126            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
127            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
128
129        protected:
130            std::string name_;                          //!< The name of the object
131            std::string oldName_;                       //!< The old name of the object
132            bool bActive_;                              //!< True = the object is active
133            bool bVisible_;                             //!< True = the object is visible
134
135        private:
136            Template* getTemplate(unsigned int index) const;
137
138            bool                  bInitialized_;         //!< True if the object was initialized (passed the object registration)
139            const XMLFile*        file_;                 //!< The XMLFile that loaded this object
140            std::string           loaderIndentation_;    //!< Indentation of the debug output in the Loader
141            Namespace*            namespace_;
142            BaseObject*           creator_;
143            Scene*                scene_;
144            Gametype*             gametype_;
145            Gametype*             oldGametype_;
146            std::set<Template*>   templates_;
147            std::set<std::pair<std::string, BaseObject*> > eventListeners_;
148            std::map<std::string, EventContainer*> eventContainers_;
149    };
150
151    SUPER_FUNCTION(0, BaseObject, XMLPort, false);
152    SUPER_FUNCTION(2, BaseObject, changedActivity, false);
153    SUPER_FUNCTION(3, BaseObject, changedVisibility, false);
154    SUPER_FUNCTION(4, BaseObject, processEvent, false);
155}
156
157#endif /* _BaseObject_H__ */
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