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source: code/branches/objecthierarchy/src/core/BaseObject.h @ 2040

Last change on this file since 2040 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BaseObject.h
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include "CorePrereqs.h"
40
41#include "Super.h"
42#include "OrxonoxClass.h"
43#include "XMLIncludes.h"
44
45namespace orxonox
46{
47    class Scene;
48    class Gametype;
49
50    //! The BaseObject is the parent of all classes representing an instance in the game.
51    class _CoreExport BaseObject : virtual public OrxonoxClass
52    {
53        friend class WorldEntity;
54
55        public:
56            BaseObject(BaseObject* creator);
57            virtual ~BaseObject();
58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
59
60            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
61            inline bool isInitialized() const { return this->bInitialized_; }
62
63            /** @brief Sets the name of the object. @param name The name */
64            inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); }
65            /** @brief Returns the name of the object. */
66            inline const std::string& getName() const { return this->name_; }
67            /** @brief Returns the old name of the object. */
68            inline const std::string& getOldName() const { return this->oldName_; }
69            /** @brief This function gets called if the name of the object changes. */
70            virtual void changedName() {}
71
72            /** @brief Sets the state of the objects activity. @param bActive True = active */
73            inline void setActive(bool bActive) { this->bActive_ = bActive; this->changedActivity(); }
74            /** @brief Returns the state of the objects activity. @return The state of the activity */
75            inline bool isActive() const { return this->bActive_; }
76            /** @brief This function gets called if the activity of the object changes. */
77            virtual void changedActivity() {}
78
79            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
80            inline void setVisible(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); }
81            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
82            inline bool isVisible() const { return this->bVisible_; }
83            /** @brief This function gets called if the visibility of the object changes. */
84            virtual void changedVisibility() {}
85
86            /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */
87            inline void setFile(const XMLFile* file) { this->file_ = file; }
88            /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */
89            inline const XMLFile* getFile() const { return this->file_; }
90            const std::string& getFilename() const;
91
92            void addTemplate(const std::string& name);
93            void addTemplate(Template* temp);
94            /** @brief Returns the set of all aplied templates. */
95            inline const std::set<Template*>& getTemplates() const
96                { return this->templates_; }
97
98            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
99            inline Namespace* getNamespace() const { return this->namespace_; }
100
101            inline void setCreator(BaseObject* creator) { this->creator_ = creator; }
102            inline BaseObject* getCreator() const { return this->creator_; }
103
104            inline void setScene(Scene* scene) { this->scene_ = scene; }
105            inline Scene* getScene() const { return this->scene_; }
106
107            inline void setGametype(Gametype* gametype) { this->oldGametype_ = this->gametype_; this->gametype_ = gametype; this->changedGametype(); }
108            inline Gametype* getGametype() const { return this->gametype_; }
109            inline Gametype* getOldGametype() const { return this->oldGametype_; }
110            virtual inline void changedGametype() {}
111
112            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
113            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
114            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
115            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
116
117        protected:
118            std::string name_;                          //!< The name of the object
119            std::string oldName_;                       //!< The old name of the object
120            bool bActive_;                              //!< True = the object is active
121            bool bVisible_;                             //!< True = the object is visible
122
123        private:
124            Template* getTemplate(unsigned int index) const;
125
126            bool                bInitialized_;         //!< True if the object was initialized (passed the object registration)
127            const XMLFile*      file_;                 //!< The XMLFile that loaded this object
128            std::string         loaderIndentation_;    //!< Indentation of the debug output in the Loader
129            Namespace*          namespace_;
130            BaseObject*         creator_;
131            Scene*              scene_;
132            Gametype*           gametype_;
133            Gametype*           oldGametype_;
134            std::set<Template*> templates_;
135    };
136
137    SUPER_FUNCTION(0, BaseObject, XMLPort, false);
138    SUPER_FUNCTION(2, BaseObject, changedActivity, false);
139    SUPER_FUNCTION(3, BaseObject, changedVisibility, false);
140}
141
142#endif /* _BaseObject_H__ */
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