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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 9124

Last change on this file since 9124 was 9112, checked in by jo, 12 years ago

Created minimal working version for the TowerDefence module. The code compiles and the level runs. Unfortunately an 'Playfield_ME.mesh' cannot be loaded on my machine.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "TowerDefense.h"
40
41namespace orxonox
42{
43    CreateFactory(TowerDefenseCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
48    */
49    TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(TowerDefenseCenterpoint);
52
53        this->width_ = 10;
54        this->height_ = 11;
55        this->towerTemplate_ = "";
56       
57        this->checkGametype();
58    }
59
60    /**
61    @brief
62        Method to create a TowerDefenseCenterpoint through XML.
63    */
64    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
67
68        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite
69        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, setWidth, xmlelement, mode); // die Grösse
70        XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode);
71    }
72
73    /**
74    @brief
75        Is called when the gametype has changed.
76    */
77    void TowerDefenseCenterpoint::changedGametype()
78    {
79        SUPER(TowerDefenseCenterpoint, changedGametype);
80
81        // Check, whether it's still TowerDefense.
82        this->checkGametype();
83    }
84
85    /**
86    @brief
87        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
88    */
89    void TowerDefenseCenterpoint::checkGametype()
90    {
91        if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
92        {
93            //TowerDefense* TowerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get());
94            //TowerDefenseGametype->setCenterpoint(this);
95        }
96    }
97}
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