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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 9110

Last change on this file since 9110 was 9110, checked in by mentzerf, 12 years ago

+ Added CMakeLists.txt
+ Added basic centerpoint class

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "TowerDefense.h"
40
41namespace orxonox
42{
43    CreateFactory(TowerDefenseCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
48    */
49    TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(TowerDefenseCenterpoint);
52
53        this->width_ = 10;
54        this->height_ = 11;
55        this->stoneTemplate_ = "";
56       
57        this->checkGametype();
58    }
59
60    /**
61    @brief
62        Method to create a TowerDefenseCenterpoint through XML.
63    */
64    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
67
68        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite
69        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, setWidth, xmlelement, mode); // die Grösse
70        XMLPortParam(TowerDefenseCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode);
71    }
72
73    /**
74    @brief
75        Is called when the gametype has changed.
76    */
77    void TowerDefenseCenterpoint::changedGametype()
78    {
79        SUPER(TowerDefenseCenterpoint, changedGametype);
80
81        // Check, whether it's still TowerDefense.
82        this->checkGametype();
83    }
84
85    /**
86    @brief
87        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
88    */
89    void TowerDefenseCenterpoint::checkGametype()
90    {
91        if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
92        {
93            TowerDefense* TowerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get());
94            TowerDefenseGametype->setCenterpoint(this);
95        }
96    }
97}
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