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source: code/branches/network3/src/orxonox/objects/WorldEntity.cc @ 1261

Last change on this file since 1261 was 1261, checked in by scheusso, 16 years ago

fixed a 'bug' in WE-Model-Spaceship

File size: 9.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "util/tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51
52        this->bStatic_ = true;
53        this->velocity_ = Vector3(0, 0, 0);
54        this->acceleration_ = Vector3(0, 0, 0);
55        this->rotationAxis_ = Vector3(0, 1, 0);
56        this->rotationRate_ = 0;
57        this->momentum_ = 0;
58
59        if (GraphicsEngine::getSingleton().getSceneManager())
60        {
61          std::ostringstream name;
62          name << (WorldEntity::worldEntityCounter_s++);
63          this->setName("WorldEntity" + name.str());
64          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
65
66          registerAllVariables();
67        }
68        else
69        {
70          this->node_ = 0;
71        }
72    }
73   
74
75    WorldEntity::~WorldEntity()
76    {
77      // just to make sure we clean out all scene nodes
78      this->getNode()->removeAndDestroyAllChildren();
79    }
80
81    void WorldEntity::tick(float dt)
82    {
83        if (!this->bStatic_)
84        {
85//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
86            this->velocity_ += (dt * this->acceleration_);
87            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
88
89            this->rotationRate_ += (dt * this->momentum_);
90            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
91        }
92    }
93
94    void WorldEntity::loadParams(TiXmlElement* xmlElem)
95    {
96
97        BaseObject::loadParams(xmlElem);
98        create();
99/*
100        if (xmlElem->Attribute("position"))
101        {
102            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
103            float x, y, z;
104            String2Number<float>(x, pos[0]);
105            String2Number<float>(y, pos[1]);
106            String2Number<float>(z, pos[2]);
107            this->setPosition(x, y, z);
108        }
109
110        if (xmlElem->Attribute("direction"))
111        {
112            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
113            float x, y, z;
114            String2Number<float>(x, pos[0]);
115            String2Number<float>(y, pos[1]);
116            String2Number<float>(z, pos[2]);
117            this->setDirection(x, y, z);
118        }
119
120        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
121        {
122            float yaw = 0.0, pitch = 0.0, roll = 0.0;
123            if (xmlElem->Attribute("yaw"))
124                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
125
126            if (xmlElem->Attribute("pitch"))
127                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
128
129            if (xmlElem->Attribute("roll"))
130                String2Number<float>(roll,xmlElem->Attribute("roll"));
131
132            this->yaw(Degree(yaw));
133            this->pitch(Degree(pitch));
134            this->roll(Degree(roll));
135        }
136
137        if (xmlElem->Attribute("scale"))
138        {
139            std::string scaleStr = xmlElem->Attribute("scale");
140            float scale;
141            String2Number<float>(scale, scaleStr);
142            this->setScale(scale);
143        }
144
145        if (xmlElem->Attribute("rotationAxis"))
146        {
147            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
148            float x, y, z;
149            String2Number<float>(x, pos[0]);
150            String2Number<float>(y, pos[1]);
151            String2Number<float>(z, pos[2]);
152            this->setRotationAxis(x, y, z);
153        }
154
155        if (xmlElem->Attribute("rotationRate"))
156        {
157            float rotationRate;
158            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
159            this->setRotationRate(Degree(rotationRate));
160            if (rotationRate != 0)
161                this->setStatic(false);
162        }
163
164        create();
165*/
166    }
167   
168
169    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
170    {
171        this->yaw(yaw);
172        this->pitch(pitch);
173        this->roll(roll);
174    }
175
176    /**
177        @brief XML loading and saving.
178        @param xmlelement The XML-element
179        @param loading Loading (true) or saving (false)
180        @return The XML-element
181    */
182    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
183    {
184        BaseObject::XMLPort(xmlelement, mode);
185
186        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
187        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
188        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
189        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
190        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
191        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
192
193        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
194       
195        WorldEntity::create();
196    }
197
198
199    void WorldEntity::registerAllVariables()
200    {
201      // register coordinates
202      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
203      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
204      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
205      // register orientation
206      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
207      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
208      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
209      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
210      // register velocity_
211//       registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
212//       registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
213//       registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
214//       // register rotationAxis/rate
215//       registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
216//       registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
217//       registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
218//       registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
219      // register scale of node
220      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
221      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
222      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
223      //register staticity
224      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
225      //register acceleration
226      // register velocity_
227//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x3);
228//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x3);
229//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x3);
230    }
231
232    void WorldEntity::attachWorldEntity(WorldEntity* entity)
233    {
234        this->attachedWorldEntities_.push_back(entity);
235    }
236
237    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
238    {
239        if (index < this->attachedWorldEntities_.size())
240            return this->attachedWorldEntities_[index];
241        else
242            return 0;
243    }
244}
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