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source: code/branches/network3/src/orxonox/objects/WorldEntity.cc @ 1245

Last change on this file since 1245 was 1245, checked in by scheusso, 16 years ago

different enhancements in input/network handling and synchronisation

File size: 9.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "util/tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51
52        this->bStatic_ = true;
53        this->velocity_ = Vector3(0, 0, 0);
54        this->acceleration_ = Vector3(0, 0, 0);
55        this->rotationAxis_ = Vector3(0, 1, 0);
56        this->rotationRate_ = 0;
57        this->momentum_ = 0;
58
59        if (GraphicsEngine::getSingleton().getSceneManager())
60        {
61          std::ostringstream name;
62          name << (WorldEntity::worldEntityCounter_s++);
63          this->setName("WorldEntity" + name.str());
64          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
65
66          registerAllVariables();
67        }
68        else
69        {
70          this->node_ = 0;
71        }
72    }
73   
74
75    WorldEntity::~WorldEntity()
76    {
77    }
78
79    void WorldEntity::tick(float dt)
80    {
81        if (!this->bStatic_)
82        {
83//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
84            this->velocity_ += (dt * this->acceleration_);
85            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
86
87            this->rotationRate_ += (dt * this->momentum_);
88            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
89        }
90    }
91
92    void WorldEntity::loadParams(TiXmlElement* xmlElem)
93    {
94
95        BaseObject::loadParams(xmlElem);
96        create();
97/*
98        if (xmlElem->Attribute("position"))
99        {
100            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
101            float x, y, z;
102            String2Number<float>(x, pos[0]);
103            String2Number<float>(y, pos[1]);
104            String2Number<float>(z, pos[2]);
105            this->setPosition(x, y, z);
106        }
107
108        if (xmlElem->Attribute("direction"))
109        {
110            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
111            float x, y, z;
112            String2Number<float>(x, pos[0]);
113            String2Number<float>(y, pos[1]);
114            String2Number<float>(z, pos[2]);
115            this->setDirection(x, y, z);
116        }
117
118        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
119        {
120            float yaw = 0.0, pitch = 0.0, roll = 0.0;
121            if (xmlElem->Attribute("yaw"))
122                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
123
124            if (xmlElem->Attribute("pitch"))
125                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
126
127            if (xmlElem->Attribute("roll"))
128                String2Number<float>(roll,xmlElem->Attribute("roll"));
129
130            this->yaw(Degree(yaw));
131            this->pitch(Degree(pitch));
132            this->roll(Degree(roll));
133        }
134
135        if (xmlElem->Attribute("scale"))
136        {
137            std::string scaleStr = xmlElem->Attribute("scale");
138            float scale;
139            String2Number<float>(scale, scaleStr);
140            this->setScale(scale);
141        }
142
143        if (xmlElem->Attribute("rotationAxis"))
144        {
145            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
146            float x, y, z;
147            String2Number<float>(x, pos[0]);
148            String2Number<float>(y, pos[1]);
149            String2Number<float>(z, pos[2]);
150            this->setRotationAxis(x, y, z);
151        }
152
153        if (xmlElem->Attribute("rotationRate"))
154        {
155            float rotationRate;
156            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
157            this->setRotationRate(Degree(rotationRate));
158            if (rotationRate != 0)
159                this->setStatic(false);
160        }
161
162        create();
163*/
164    }
165   
166
167    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
168    {
169        this->yaw(yaw);
170        this->pitch(pitch);
171        this->roll(roll);
172    }
173
174    /**
175        @brief XML loading and saving.
176        @param xmlelement The XML-element
177        @param loading Loading (true) or saving (false)
178        @return The XML-element
179    */
180    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
181    {
182        BaseObject::XMLPort(xmlelement, mode);
183
184        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
185        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
186        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
187        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
188        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
189        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
190
191        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
192       
193        WorldEntity::create();
194    }
195
196
197    void WorldEntity::registerAllVariables()
198    {
199      // register coordinates
200      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
201      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
202      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
203      // register orientation
204      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
205      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
206      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
207      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
208      // register velocity_
209      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
210      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
211      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
212      // register rotationAxis/rate
213      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
214      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
215      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
216      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
217      // register scale of node
218      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
219      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
220      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
221      //register staticity
222      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
223      //register acceleration
224      // register velocity_
225//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x3);
226//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x3);
227//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x3);
228    }
229
230    void WorldEntity::attachWorldEntity(WorldEntity* entity)
231    {
232        this->attachedWorldEntities_.push_back(entity);
233    }
234
235    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
236    {
237        if (index < this->attachedWorldEntities_.size())
238            return this->attachedWorldEntities_[index];
239        else
240            return 0;
241    }
242}
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