| [1168] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss, (C) 2007 | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1184] | 29 | // | 
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 | 30 | // C++ Interface: Client | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 |  | 
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 | 41 | #ifndef _Client_H__ | 
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 | 42 | #define _Client_H__ | 
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 | 43 |  | 
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 | 44 | #include "NetworkPrereqs.h" | 
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 | 45 |  | 
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 | 46 | #include <string> | 
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 | 47 |  | 
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 | 48 | #include "core/Tickable.h" | 
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 | 49 | #include "ClientConnection.h" | 
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 | 50 | #include "PacketManager.h" | 
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 | 51 | #include "GameStateClient.h" | 
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 | 52 | //#include "NetworkFrameListener.h" | 
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 | 53 |  | 
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 | 54 |  | 
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 | 55 |  | 
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 | 56 | namespace network | 
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 | 57 | { | 
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 | 58 |   /** | 
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 | 59 |   network::Client *client; | 
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 | 60 |   * The network/Client class | 
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 | 61 |   * This class implements all necessary function for the network communication | 
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 | 62 |   * It is the root class of the network module | 
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 | 63 |   * | 
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 | 64 |   */ | 
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 | 65 |   class _NetworkExport Client : PacketDecoder, public orxonox::Tickable{ | 
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 | 66 |   public: | 
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 | 67 |      | 
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 | 68 |     static Client* createSingleton(); | 
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 | 69 |     static Client* createSingleton(std::string address, int port); | 
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 | 70 |     static Client* createSingleton(const char *address, int port); | 
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 | 71 |     static void destroySingleton(); | 
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 | 72 |     static Client *getSingleton(); | 
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 | 73 |      | 
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 | 74 |     bool establishConnection(); | 
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 | 75 |     bool closeConnection(); | 
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 | 76 |  | 
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 | 77 |     bool sendMouse(double x, double y); | 
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 | 78 |     bool sendKeyboard(char key_code); | 
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 | 79 |     bool sendChat( std::string message ); | 
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 | 80 |  | 
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 | 81 |     bool addMouse(double x, double y); | 
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 | 82 |     bool addKeyboard(char key_code); | 
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 | 83 |  | 
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 | 84 |     bool sendPackets(); | 
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| [1232] | 85 |      | 
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 | 86 |     int getShipID(){return shipID_;} | 
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 | 87 |     int getClientID(){return clientID_;} | 
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| [1184] | 88 |  | 
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 | 89 |     void tick(float time); | 
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 | 90 |  | 
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 | 91 |   private: | 
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 | 92 |     Client(); | 
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 | 93 |     Client(std::string address, int port); | 
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 | 94 |     Client(const char *address, int port); | 
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 | 95 |     ~Client(); | 
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 | 96 |      | 
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 | 97 |     static Client* _sClient; | 
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 | 98 |      | 
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 | 99 |     ClientConnection client_connection; | 
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 | 100 |     PacketGenerator pck_gen; | 
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 | 101 |     GameStateClient gamestate; | 
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 | 102 |     bool isConnected; | 
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| [1248] | 103 |     bool isSynched_; | 
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| [1184] | 104 |  | 
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 | 105 |     // implement data processing functions of PacketDecoder | 
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| [1245] | 106 |     void processGamestate( GameStateCompressed *data, int clientID); | 
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| [1184] | 107 |     void processClassid(classid *clid); | 
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 | 108 |     void processChat( chat *data); | 
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| [1232] | 109 |     bool processWelcome( welcome *w ); | 
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 | 110 |     int clientID_;     // this is the id the server gave to us | 
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 | 111 |     int shipID_; | 
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| [1184] | 112 |   }; | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 | } | 
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 | 116 |  | 
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 | 117 | #endif /* _Client_H__ */ | 
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