| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Yuning Chai | 
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| 23 | *   Co-authors: | 
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| 24 | *      Felix Schulthess | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 | #include "RadarOverlayElement.h" | 
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| 30 |  | 
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| 31 | #include <string> | 
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| 32 | #include <OgreOverlayManager.h> | 
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| 33 | #include <OgreStringConverter.h> | 
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| 34 |  | 
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| 35 | #include "GraphicsEngine.h" | 
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| 36 | #include "core/Tickable.h" | 
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| 37 | #include "core/ConsoleCommand.h" | 
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| 38 | #include "objects/SpaceShip.h" | 
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| 39 | #include "RadarObject.h" | 
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| 40 | #include "HUD.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     using namespace Ogre; | 
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| 45 |  | 
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| 46 |     RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){ | 
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| 47 |     } | 
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| 48 |  | 
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| 49 |     RadarOverlayElement::~RadarOverlayElement(){ | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){ | 
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| 53 |         // some initial data | 
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| 54 |         om = &OverlayManager::getSingleton(); | 
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| 55 |         dimRel_ = dimRel; | 
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| 56 |         leftRel_ = leftRel; | 
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| 57 |         topRel_ = topRel; | 
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| 58 |         container_ = container; | 
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| 59 |  | 
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| 60 |         setMetricsMode(GMM_PIXELS); | 
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| 61 |         setMaterialName("Orxonox/Radar"); | 
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| 62 |         resize(); | 
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| 63 |  | 
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| 64 |         container_->addChild(this); | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     void RadarOverlayElement::resize() { | 
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| 68 |         // if window is resized, we must adapt these... | 
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| 69 |         windowW_ = GraphicsEngine::getSingleton().getWindowWidth(); | 
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| 70 |         windowH_ = GraphicsEngine::getSingleton().getWindowHeight(); | 
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| 71 |         dim_ = (int) (dimRel_*windowH_); | 
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| 72 |         left_ = (int) (leftRel_*windowW_-dim_/2); | 
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| 73 |         top_ = (int) (topRel_*windowH_-dim_/2); | 
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| 74 |         setPosition(left_, top_); | 
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| 75 |         setDimensions(dim_,dim_); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void RadarOverlayElement::update() { | 
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| 79 |         shipPos_ = SpaceShip::getLocalShip()->getPosition(); | 
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| 80 |         currentDir_ = SpaceShip::getLocalShip()->getDir(); | 
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| 81 |         currentOrth_ = SpaceShip::getLocalShip()->getOrth(); | 
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| 82 |         RadarObject* ro = HUD::getSingleton().getFirstRadarObject(); | 
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| 83 |         // iterate through all RadarObjects | 
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| 84 |         while(ro != NULL){ | 
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| 85 |         // calc position on radar... | 
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| 86 |             float radius = calcRadius(shipPos_, currentDir_, currentOrth_, ro); | 
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| 87 |             float phi = calcPhi(shipPos_, currentDir_, currentOrth_, ro); | 
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| 88 |             bool right = calcRight(shipPos_, currentDir_, currentOrth_, ro); | 
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| 89 |  | 
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| 90 |             // set size to fit distance... | 
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| 91 |             float d = (ro->pos_-shipPos_).length(); | 
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| 92 |             if(d<4000) ro->panel_->setDimensions(4,4); | 
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| 93 |             else if(d<8000) ro->panel_->setDimensions(3,3); | 
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| 94 |             else if(d<16000) ro->panel_->setDimensions(2,2); | 
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| 95 |             else ro->panel_->setDimensions(1,1); | 
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| 96 |  | 
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| 97 |             if (right){ | 
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| 98 |                 ro->panel_->setPosition(sin(phi)*radius/ | 
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| 99 |                     3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2); | 
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| 100 |             } | 
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| 101 |             else { | 
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| 102 |                 ro->panel_->setPosition(-sin(phi)*radius/ | 
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| 103 |                     3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2); | 
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| 104 |             } | 
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| 105 |             ro = ro->next; | 
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| 106 |         } | 
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| 107 |     } | 
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| 108 |  | 
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| 109 |     void RadarOverlayElement::listObjects(){ | 
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| 110 |         int i = 0; | 
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| 111 |         RadarObject* ro = HUD::getSingleton().getFirstRadarObject(); | 
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| 112 |         COUT(3) << "List of RadarObjects:\n"; | 
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| 113 |         // iterate through all Radar Objects | 
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| 114 |         while(ro != NULL) { | 
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| 115 |             COUT(3) << i++ << ": " << ro->pos_ << std::endl; | 
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| 116 |             ro = ro->next; | 
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| 117 |         } | 
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| 118 |     } | 
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| 119 |  | 
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| 120 |     float RadarOverlayElement::calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){ | 
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| 121 |         return(acos((dir.dotProduct(obj->pos_ - pos))/ | 
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| 122 |         ((obj->pos_ - pos).length()*dir.length()))); | 
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| 123 |     } | 
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| 124 |  | 
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| 125 |     float RadarOverlayElement::calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){ | 
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| 126 |         // project difference vector on our plane... | 
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| 127 |         Vector3 proj = Plane(dir, pos).projectVector(obj->pos_ - pos); | 
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| 128 |         // ...and find out the angle | 
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| 129 |         return(acos((orth.dotProduct(proj))/ | 
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| 130 |               (orth.length()*proj.length()))); | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     bool RadarOverlayElement::calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){ | 
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| 134 |         if((dir.crossProduct(orth)).dotProduct(obj->pos_ - pos) > 0) | 
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| 135 |             return true; | 
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| 136 |         else return false; | 
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| 137 |     } | 
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| 138 | } | 
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