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source: code/branches/network/src/orxonox/hud/RadarOverlayElement.cc @ 1450

Last change on this file since 1450 was 1450, checked in by FelixSchulthess, 16 years ago

making radar objects from scene nodes now. radar object supporting multiple colors

File size: 4.8 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28#include "OrxonoxStableHeaders.h"
29#include "RadarOverlayElement.h"
30
31#include <string>
32#include <OgreOverlayManager.h>
33#include <OgreStringConverter.h>
34
35#include "GraphicsEngine.h"
36#include "core/Tickable.h"
37#include "core/ConsoleCommand.h"
38#include "objects/SpaceShip.h"
39#include "RadarObject.h"
40#include "HUD.h"
41
42namespace orxonox
43{
44    using namespace Ogre;
45
46    RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){
47    }
48
49    RadarOverlayElement::~RadarOverlayElement(){
50    }
51
52    void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){
53        // some initial data
54        om = &OverlayManager::getSingleton();
55        dimRel_ = dimRel;
56        leftRel_ = leftRel;
57        topRel_ = topRel;
58        container_ = container;
59
60        setMetricsMode(GMM_PIXELS);
61        setMaterialName("Orxonox/Radar");
62        resize();
63
64        container_->addChild(this);
65    }
66
67    void RadarOverlayElement::resize() {
68        // if window is resized, we must adapt these...
69        windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
70        windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
71        dim_ = (int) (dimRel_*windowH_);
72        left_ = (int) (leftRel_*windowW_-dim_/2);
73        top_ = (int) (topRel_*windowH_-dim_/2);
74        setPosition(left_, top_);
75        setDimensions(dim_,dim_);
76    }
77
78    void RadarOverlayElement::update() {
79        shipPos_ = SpaceShip::getLocalShip()->getPosition();
80        currentDir_ = SpaceShip::getLocalShip()->getDir();
81        currentOrth_ = SpaceShip::getLocalShip()->getOrth();
82        RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
83        // iterate through all RadarObjects
84        while(ro != NULL){
85        // calc position on radar...
86            float radius = calcRadius(shipPos_, currentDir_, currentOrth_, ro);
87            float phi = calcPhi(shipPos_, currentDir_, currentOrth_, ro);
88            bool right = calcRight(shipPos_, currentDir_, currentOrth_, ro);
89
90            // set size to fit distance...
91            float d = (ro->getPosition()-shipPos_).length();
92            if(d<4000) ro->panel_->setDimensions(4,4);
93            else if(d<8000) ro->panel_->setDimensions(3,3);
94            else if(d<16000) ro->panel_->setDimensions(2,2);
95            else ro->panel_->setDimensions(1,1);
96
97            if (right){
98                ro->panel_->setPosition(sin(phi)*radius/
99                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
100            }
101            else {
102                ro->panel_->setPosition(-sin(phi)*radius/
103                    3.5*dim_/2+dim_/2+left_-2,-cos(phi)*radius/3.5*dim_/2+dim_/2+top_-2);
104            }
105            ro = ro->next;
106        }
107    }
108
109    void RadarOverlayElement::listObjects(){
110        int i = 0;
111        RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
112        COUT(3) << "List of RadarObjects:\n";
113        // iterate through all Radar Objects
114        while(ro != NULL) {
115            COUT(3) << i++ << ": " << ro->getPosition() << std::endl;
116            ro = ro->next;
117        }
118    }
119
120    float RadarOverlayElement::calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
121        return(acos((dir.dotProduct(obj->getPosition() - pos))/
122        ((obj->getPosition() - pos).length()*dir.length())));
123    }
124
125    float RadarOverlayElement::calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
126        // project difference vector on our plane...
127        Vector3 proj = Plane(dir, pos).projectVector(obj->getPosition() - pos);
128        // ...and find out the angle
129        return(acos((orth.dotProduct(proj))/
130              (orth.length()*proj.length())));
131    }
132
133    bool RadarOverlayElement::calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj){
134        if((dir.crossProduct(orth)).dotProduct(obj->getPosition() - pos) > 0)
135            return true;
136        else return false;
137    }
138}
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