| [1293] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [612] | 29 | /** | 
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 | 30 |  @file  Orxonox.h | 
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 | 31 |  @brief Main Orxonox Class File | 
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 | 32 |  @author Benjamin Knecht <beni_at_orxonox.net> | 
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 | 33 |  */ | 
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 | 34 |  | 
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| [673] | 35 | #ifndef _Orxonox_H__ | 
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 | 36 | #define _Orxonox_H__ | 
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| [612] | 37 |  | 
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| [1039] | 38 | #include "OrxonoxPrereqs.h" | 
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 | 39 |  | 
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| [715] | 40 | #include <string> | 
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 | 41 |  | 
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| [612] | 42 | #include <OgrePrerequisites.h> | 
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| [777] | 43 | #include "audio/AudioPrereqs.h" | 
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| [729] | 44 |  | 
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| [612] | 45 | #include "GraphicsEngine.h" | 
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 | 46 |  | 
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 | 47 | namespace orxonox { | 
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 | 48 |  | 
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 | 49 |   enum gameMode{ | 
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 | 50 |     SERVER, | 
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 | 51 |     CLIENT, | 
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| [1021] | 52 |     STANDALONE | 
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| [612] | 53 |   }; | 
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 | 54 |  | 
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| [1032] | 55 |   //! Orxonox singleton class | 
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| [1219] | 56 |   class _OrxonoxExport Orxonox | 
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| [612] | 57 |   { | 
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 | 58 |     public: | 
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| [1293] | 59 |       bool init(int argc, char **argv, std::string path); | 
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 | 60 |       bool start(); | 
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 | 61 |  | 
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| [1021] | 62 |       void abortRequest(); | 
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| [1293] | 63 |       //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; | 
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| [1021] | 64 |  | 
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| [612] | 65 |       static Orxonox* getSingleton(); | 
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| [1293] | 66 |       static void destroySingleton(); | 
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 | 67 |  | 
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 | 68 |       static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; } | 
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 | 69 |       static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; } | 
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 | 70 |       static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } | 
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| [1052] | 71 |       static inline void exit() { Orxonox::getSingleton()->abortRequest(); } | 
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| [1446] | 72 |  | 
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| [1021] | 73 |    private: | 
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 | 74 |       // don't mess with singletons | 
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| [612] | 75 |       Orxonox(); | 
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| [1021] | 76 |       Orxonox(Orxonox& instance); | 
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 | 77 |       Orxonox& operator=(const Orxonox& instance); | 
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 | 78 |       ~Orxonox(); | 
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 | 79 |  | 
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| [1293] | 80 |       bool loadPlayground(); | 
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| [1021] | 81 |  | 
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| [1293] | 82 |       bool serverLoad(); | 
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 | 83 |       bool clientLoad(); | 
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 | 84 |       bool standaloneLoad(); | 
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| [1021] | 85 |  | 
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| [1293] | 86 |       bool loadScene(); | 
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 | 87 |  | 
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 | 88 |       bool startRenderLoop(); | 
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 | 89 |  | 
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| [1024] | 90 |       float calculateEventTime(unsigned long, std::deque<unsigned long>&); | 
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| [612] | 91 |  | 
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 | 92 |     private: | 
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| [717] | 93 |       GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3 | 
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| [1293] | 94 |       //audio::AudioManager*  auMan_;         //!< audio manager | 
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| [1021] | 95 |       Ogre::Timer*          timer_;         //!< Main loop timer | 
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 | 96 |       // TODO: make this a config-value by creating a config class for orxonox | 
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 | 97 |       float                 frameSmoothingTime_; | 
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 | 98 |       HUD*                  orxonoxHUD_; | 
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| [1293] | 99 |       bool                  bAbort_;        //!< aborts the render loop if true | 
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| [1052] | 100 |       float                 timefactor_;    //!< A factor to change the gamespeed | 
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| [612] | 101 |  | 
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 | 102 |       // this is used to identify the mode (server/client/...) we're in | 
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 | 103 |       gameMode              mode_; | 
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| [715] | 104 |       std::string           serverIp_; | 
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| [1379] | 105 |       int                   serverPort_; | 
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| [1021] | 106 |  | 
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 | 107 |       static Orxonox *singletonRef_s; | 
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| [612] | 108 |   }; | 
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 | 109 | } | 
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| [673] | 110 | #endif /* _Orxonox_H__ */ | 
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