[918] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * |
---|
| 4 | * |
---|
| 5 | * License notice: |
---|
| 6 | * |
---|
| 7 | * This program is free software; you can redistribute it and/or |
---|
| 8 | * modify it under the terms of the GNU General Public License |
---|
| 9 | * as published by the Free Software Foundation; either version 2 |
---|
| 10 | * of the License, or (at your option) any later version. |
---|
| 11 | * |
---|
| 12 | * This program is distributed in the hope that it will be useful, |
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 15 | * GNU General Public License for more details. |
---|
| 16 | * |
---|
| 17 | * You should have received a copy of the GNU General Public License |
---|
| 18 | * along with this program; if not, write to the Free Software |
---|
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 20 | * |
---|
| 21 | * Author: |
---|
| 22 | * Reto Grieder |
---|
| 23 | * Co-authors: |
---|
| 24 | * ... |
---|
| 25 | * |
---|
| 26 | */ |
---|
| 27 | |
---|
| 28 | /** |
---|
| 29 | @file |
---|
| 30 | @brief Implementation of a little Input handler that distributes everything |
---|
| 31 | coming from OIS. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "OrxonoxStableHeaders.h" |
---|
| 35 | |
---|
| 36 | #include <OgreRenderWindow.h> |
---|
| 37 | |
---|
| 38 | #include "InputHandler.h" |
---|
| 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
| 42 | //using namespace OIS; |
---|
| 43 | |
---|
| 44 | InputHandler::InputHandler() |
---|
| 45 | { |
---|
| 46 | RegisterObject(InputHandler); |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | void InputHandler::initialise(Ogre::RenderWindow *renderWindow) |
---|
| 50 | { |
---|
| 51 | if (!inputSystem_) |
---|
| 52 | { |
---|
| 53 | // Setup basic variables |
---|
| 54 | OIS::ParamList paramList; |
---|
| 55 | size_t windowHnd = 0; |
---|
| 56 | std::ostringstream windowHndStr; |
---|
| 57 | |
---|
| 58 | // Get window handle |
---|
| 59 | renderWindow->getCustomAttribute("WINDOW", &windowHnd); |
---|
| 60 | |
---|
| 61 | // Fill parameter list |
---|
| 62 | windowHndStr << (unsigned int)windowHnd; |
---|
| 63 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
---|
| 64 | |
---|
| 65 | // Create inputsystem |
---|
| 66 | inputSystem_ = OIS::InputManager::createInputSystem(paramList); |
---|
| 67 | |
---|
| 68 | // If possible create a buffered keyboard |
---|
| 69 | // (note: if below line doesn't compile, try: if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) { |
---|
| 70 | if (inputSystem_->numKeyboards() > 0) |
---|
| 71 | { |
---|
| 72 | //if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
---|
| 73 | //{ |
---|
| 74 | keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); |
---|
| 75 | keyboard_->setEventCallback(this); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | // If possible create a buffered mouse |
---|
| 79 | // (note: if below line doesn't compile, try: if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) { |
---|
| 80 | if (inputSystem_->numMice() > 0 ) |
---|
| 81 | { |
---|
| 82 | //if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) |
---|
| 83 | //{ |
---|
| 84 | mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); |
---|
| 85 | mouse_->setEventCallback(this); |
---|
| 86 | |
---|
| 87 | // Get window size |
---|
| 88 | unsigned int width, height, depth; |
---|
| 89 | int left, top; |
---|
| 90 | renderWindow->getMetrics(width, height, depth, left, top); |
---|
| 91 | |
---|
| 92 | // Set mouse region |
---|
| 93 | this->setWindowExtents(width, height); |
---|
| 94 | } |
---|
| 95 | } |
---|
| 96 | } |
---|
| 97 | |
---|
| 98 | void InputHandler::tick(float dt) |
---|
| 99 | { |
---|
| 100 | // capture all the input. That calls the event handlers. |
---|
| 101 | if (mouse_) |
---|
| 102 | { |
---|
| 103 | mouse_->capture(); |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | if (keyboard_) |
---|
| 107 | { |
---|
| 108 | keyboard_->capture(); |
---|
| 109 | } |
---|
| 110 | } |
---|
| 111 | |
---|
| 112 | void InputHandler::setWindowExtents(int width, int height) |
---|
| 113 | { |
---|
| 114 | // Set mouse region (if window resizes, we should alter this to reflect as well) |
---|
| 115 | const OIS::MouseState &mouseState = mouse_->getMouseState(); |
---|
| 116 | mouseState.width = width; |
---|
| 117 | mouseState.height = height; |
---|
| 118 | } |
---|
| 119 | |
---|
| 120 | bool InputHandler::keyPressed(const OIS::KeyEvent &e) |
---|
| 121 | { |
---|
| 122 | return true; |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | bool InputHandler::keyReleased(const OIS::KeyEvent &e) |
---|
| 126 | { |
---|
| 127 | return true; |
---|
| 128 | } |
---|
| 129 | |
---|
| 130 | bool InputHandler::mouseMoved(const OIS::MouseEvent &e) |
---|
| 131 | { |
---|
| 132 | return true; |
---|
| 133 | } |
---|
| 134 | |
---|
| 135 | bool InputHandler::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
---|
| 136 | { |
---|
| 137 | return true; |
---|
| 138 | } |
---|
| 139 | |
---|
| 140 | bool InputHandler::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
---|
| 141 | { |
---|
| 142 | return true; |
---|
| 143 | } |
---|
| 144 | |
---|
| 145 | } |
---|