1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Implementation of a little Input handler that distributes everything |
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31 | coming from OIS. |
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32 | */ |
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33 | |
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34 | #include "OrxonoxStableHeaders.h" |
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35 | |
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36 | #include <OgreRenderWindow.h> |
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37 | |
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38 | #include "InputHandler.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | //using namespace OIS; |
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43 | |
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44 | InputHandler::InputHandler() |
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45 | { |
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46 | RegisterObject(InputHandler); |
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47 | } |
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48 | |
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49 | void InputHandler::initialise(Ogre::RenderWindow *renderWindow) |
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50 | { |
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51 | if (!inputSystem_) |
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52 | { |
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53 | // Setup basic variables |
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54 | OIS::ParamList paramList; |
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55 | size_t windowHnd = 0; |
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56 | std::ostringstream windowHndStr; |
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57 | |
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58 | // Get window handle |
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59 | renderWindow->getCustomAttribute("WINDOW", &windowHnd); |
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60 | |
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61 | // Fill parameter list |
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62 | windowHndStr << (unsigned int)windowHnd; |
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63 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
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64 | |
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65 | // Create inputsystem |
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66 | inputSystem_ = OIS::InputManager::createInputSystem(paramList); |
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67 | |
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68 | // If possible create a buffered keyboard |
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69 | // (note: if below line doesn't compile, try: if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) { |
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70 | if (inputSystem_->numKeyboards() > 0) |
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71 | { |
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72 | //if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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73 | //{ |
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74 | keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); |
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75 | keyboard_->setEventCallback(this); |
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76 | } |
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77 | |
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78 | // If possible create a buffered mouse |
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79 | // (note: if below line doesn't compile, try: if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) { |
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80 | if (inputSystem_->numMice() > 0 ) |
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81 | { |
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82 | //if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) |
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83 | //{ |
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84 | mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); |
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85 | mouse_->setEventCallback(this); |
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86 | |
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87 | // Get window size |
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88 | unsigned int width, height, depth; |
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89 | int left, top; |
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90 | renderWindow->getMetrics(width, height, depth, left, top); |
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91 | |
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92 | // Set mouse region |
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93 | this->setWindowExtents(width, height); |
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94 | } |
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95 | } |
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96 | } |
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97 | |
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98 | void InputHandler::tick(float dt) |
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99 | { |
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100 | // capture all the input. That calls the event handlers. |
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101 | if (mouse_) |
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102 | { |
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103 | mouse_->capture(); |
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104 | } |
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105 | |
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106 | if (keyboard_) |
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107 | { |
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108 | keyboard_->capture(); |
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109 | } |
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110 | } |
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111 | |
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112 | void InputHandler::setWindowExtents(int width, int height) |
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113 | { |
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114 | // Set mouse region (if window resizes, we should alter this to reflect as well) |
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115 | const OIS::MouseState &mouseState = mouse_->getMouseState(); |
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116 | mouseState.width = width; |
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117 | mouseState.height = height; |
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118 | } |
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119 | |
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120 | bool InputHandler::keyPressed(const OIS::KeyEvent &e) |
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121 | { |
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122 | return true; |
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123 | } |
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124 | |
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125 | bool InputHandler::keyReleased(const OIS::KeyEvent &e) |
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126 | { |
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127 | return true; |
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128 | } |
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129 | |
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130 | bool InputHandler::mouseMoved(const OIS::MouseEvent &e) |
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131 | { |
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132 | return true; |
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133 | } |
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134 | |
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135 | bool InputHandler::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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136 | { |
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137 | return true; |
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138 | } |
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139 | |
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140 | bool InputHandler::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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141 | { |
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142 | return true; |
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143 | } |
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144 | |
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145 | } |
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