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source: code/branches/network/src/network/packet/Packet.cc @ 1775

Last change on this file since 1775 was 1775, checked in by scheusso, 16 years ago

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "Packet.h"
31
32#include <cassert>
33#include <enet/enet.h>
34#include <boost/bind.hpp>
35
36#include "network/ConnectionManager.h"
37#include "network/ClientInformation.h"
38
39#include "Acknowledgement.h"
40#include "Chat.h"
41#include "ClassID.h"
42#include "Gamestate.h"
43#include "Welcome.h"
44#include "DeleteObjects.h"
45#include "network/Host.h"
46#include "core/CoreIncludes.h"
47
48namespace network{
49
50namespace packet{
51 
52#define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE
53#define _PACKETID           0
54 
55std::map<ENetPacket *, Packet *> Packet::packetMap_;
56 
57Packet::Packet(){
58  flags_ = PACKET_FLAG_DEFAULT;
59  packetDirection_ = ENUM::Outgoing;
60  clientID_=0;
61  data_=0;
62  enetPacket_=0;
63}
64
65void blub(ENetPacket *packet){
66  COUT(4) << "blubb" << std::endl;
67}
68
69Packet::Packet(unsigned char *data, int clientID){
70  flags_ = PACKET_FLAG_DEFAULT;
71  packetDirection_ = ENUM::Incoming;
72  clientID_=clientID;
73  data_=data;
74  enetPacket_=0;
75}
76
77/*Packet::Packet(ENetPacket *packet, ENetPeer *peer){
78  packetDirection_ = ENUM::Incoming;
79  enetPacket_ = packet;
80  clientID_ = ClientInformation::findClient(&peer->address)->getID();
81  data_ = packet->data;
82}*/
83
84Packet::Packet(const Packet &p){
85  enetPacket_=p.enetPacket_;
86  flags_=p.flags_;
87  packetDirection_ = p.packetDirection_;
88  clientID_ = p.clientID_;
89  if(p.data_){
90    data_ = new unsigned char[p.getSize()];
91    memcpy(data_, p.data_, p.getSize());
92  }else
93    data_=0;
94}
95
96Packet::~Packet(){
97  if(enetPacket_){
98    assert(enetPacket_->freeCallback==0);
99    enet_packet_destroy(enetPacket_);
100  }
101  if(data_)
102    delete[] data_;
103}
104
105bool Packet::send(){
106  if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){
107    assert(0);
108    return false;
109  }
110  if(!enetPacket_){
111    if(!data_){
112      assert(0);
113      return false;
114    }
115    enetPacket_ = enet_packet_create(getData(), getSize(), getFlags());
116    enetPacket_->freeCallback = &Packet::deletePacket;
117//     enetPacket_->freeCallback = &blub;
118    packetMap_[enetPacket_] = this;
119  }
120#ifndef NDEBUG
121  switch( *(ENUM::Type *)(data_ + _PACKETID) )
122  {
123    case ENUM::Acknowledgement:
124    case ENUM::Chat:
125    case ENUM::ClassID:
126    case ENUM::Gamestate:
127    case ENUM::Welcome:
128      break;
129    default:
130      assert(0); //there was some error, if this is the case
131      break;
132  }
133#endif
134  ENetPacket *temp = enetPacket_;
135  enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet
136  network::Host::addPacket( temp, clientID_);
137  return true;
138}
139
140Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){
141  unsigned char *data = packet->data;
142  unsigned int clientID = ClientInformation::findClient(&peer->address)->getID();
143  Packet *p;
144  COUT(5) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl;
145  switch( *(ENUM::Type *)(data + _PACKETID) )
146  {
147    case ENUM::Acknowledgement:
148      COUT(4) << "ack" << std::endl;
149      p = new Acknowledgement( data, clientID );
150      break;
151    case ENUM::Chat:
152      COUT(4) << "chat" << std::endl;
153      p = new Chat( data, clientID );
154      break;
155    case ENUM::ClassID:
156      COUT(4) << "classid" << std::endl;
157      p = new ClassID( data, clientID );
158      break;
159    case ENUM::Gamestate:
160      COUT(4) << "gamestate" << std::endl;
161      // TODO: remove brackets
162      p = new Gamestate( data, clientID );
163      break;
164    case ENUM::Welcome:
165      COUT(4) << "welcome" << std::endl;
166      p = new Welcome( data, clientID );
167      break;
168    case ENUM::DeleteObjects:
169      COUT(4) << "deleteobjects" << std::endl;
170      p = new DeleteObjects( data, clientID );
171      break;
172    default:
173      assert(0); //TODO: repair this
174      break;
175  }
176  return p;
177}
178
179void Packet::deletePacket(ENetPacket *packet){
180  assert(packetMap_[packet]);
181  assert(packetMap_[packet]->enetPacket_==0);
182  delete packetMap_[packet];
183}
184
185} // namespace packet
186
187} // namespace network
188
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