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source: code/branches/network/src/network/TrafficControl.h @ 2231

Last change on this file since 2231 was 2231, checked in by chpeter, 15 years ago

traffic tool header file

File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28#ifndef NETWORKTRAFFICCONTROL_H
29#define NETWORKTRAFFICCONTROL_H
30
31#include <string>
32#include <vector>
33#include <map>
34#include <utility>
35
36#include "NetworkPrereqs.h"
37#include "Synchronisable.h"
38
39namespace network {
40
41// Synchronisable *bla = Synchronisable::getSynchronisable(objectID);
42
43/**
44*a vector of objects of this type will be given by the Server's Gamestate Manager
45*/
46struct objInfo
47{
48  unsigned int objCreatorID;
49  unsigned int objCurGS;//current GameState ID
50  unsigned int objDiffGS;//difference between current and latest GameState
51  unsigned int objSize;
52};
53
54/**
55*a vector of objects of this type will be given by the Server's Gamestate Manager
56*/
57struct obj
58{
59  unsigned int objID;
60  unsigned int objCreatorID;
61  unsigned int objSize;
62};
63
64
65/**
66*
67*/
68class TrafficControl{
69  private:
70
71    //start: lists to be used
72    /**
73    *creates list (typ map) that contains objids, struct with info concerning object(objid)
74    */
75    std::map<unsigned int, objInfo> *listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the vector given by GS
76    /**
77    *reference list: contains object ids and the reference belonging to this id.
78    */
79    std::map<unsigned int, Synchronisable*> *referenceList_;//has to be created with constructor and then needs to be updated by evaluateList().
80    /**
81    *permanent client list: contains client ids, gamestate ids and object ids (in this order)
82    */
83    std::map<unsigned int, objInfo> *clientListPerm_; //has to be created with constructor and then needs to be updated by evaluateList().
84    /**
85    *temporary client list: contains client ids, gamestate ids and object ids (in this order)
86    */
87    std::map<unsigned int,std::map<unsigned int, unsigned int>> *clientListTemp_;
88    /**
89    *static priority list: contains obj id, basic priority (in this order)
90    */
91    std::map<unsigned int, unsigned int> *permObjPrio_;
92    /**
93    *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order)
94    */
95    std::map<unsigned int, unsigned int> *schedObjPrio_;
96    //end: lists to be used
97
98    /**
99    *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server
100    */
101    unsigned int currentGamestateID;
102    unsigned int currentClientID;
103
104    void updateReferenceList(std::map<unsigned int, objInfo> *list);
105    void insertinClientListPerm(unsigned int objid, objInfo objinf);
106    /**
107    *creates listToProcess, which can be easialy compared with other lists
108    */
109    void copyList(std::vector<obj> *list);
110    /**
111    *copies Data to be updated into vector, therefore vector can trashed by server
112    */
113    std::vector<unsigned int>* copyBackList(std::map<unsigned int,Synchronisable*>);
114    /**
115    *evaluates Data given (vector) and produces result(->Data to be updated)
116    */
117    void evaluateList(std::map<obj> *list);
118
119
120
121
122  protected:
123    TrafficControl();
124    virtual ~TrafficControl();//virtual because???
125    static TrafficControl *instance_;
126
127  public:
128    /**
129    *is being used by GSManager from Server:
130    *vector contains: ObjIds, CreatorIds, Size (in this order) from Client XY
131    *Elements of vector are accessed by *list[i]
132    *Elements of struct i are therefore: *list[i].objID
133    */
134    std::vector<obj>* processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>* list); //gets a pointer to the vector (containing objectIDs) and sorts it
135    void processAck(unsigned int clientID, unsigned int gamestateID);   // this function gets called when the server receives an ack from the client
136    void deleteObject(unsigned int objectID);                           // this function gets called when an object has been deleted (in order to clean up lists and maps)
137};
138
139}
140
141#endif
142
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