Last change
on this file since 247 was
247,
checked in by scheusso, 16 years ago
|
added GameStateManager class:
- gets snapshots of the universe (gamestate) and returns them
- processes snapshots and loads them to the universe
modified Synchronisable
- added a function getData(usigned char *data), which puts the data to
the already given pointer (more efficient memory handling for the
GameState class)
- added a function getSize(), which tells you the total size of the
current gamestate (so that you can allocate enough memory and give it to
getData
|
File size:
428 bytes
|
Line | |
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1 | // |
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2 | // C++ Implementation: GameStateManager |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #include "GameStateManager.h" |
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13 | |
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14 | namespace network { |
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15 | |
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16 | GameStateManager::GameStateManager() |
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17 | { |
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18 | } |
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19 | |
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20 | GameStateManager::~GameStateManager() |
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21 | { |
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22 | } |
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23 | |
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24 | GameState GameStateManager::getSnapshot(){ |
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25 | |
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26 | } |
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27 | |
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28 | bool GameStateManager::loadSnapshot(GameState state){ |
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29 | |
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30 | } |
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31 | |
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32 | } |
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