Last change
on this file since 247 was
247,
checked in by scheusso, 16 years ago
|
added GameStateManager class:
- gets snapshots of the universe (gamestate) and returns them
- processes snapshots and loads them to the universe
modified Synchronisable
- added a function getData(usigned char *data), which puts the data to
the already given pointer (more efficient memory handling for the
GameState class)
- added a function getSize(), which tells you the total size of the
current gamestate (so that you can allocate enough memory and give it to
getData
|
File size:
428 bytes
|
Rev | Line | |
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[247] | 1 | // |
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| 2 | // C++ Implementation: GameStateManager |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #include "GameStateManager.h" |
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| 13 | |
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| 14 | namespace network { |
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| 15 | |
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| 16 | GameStateManager::GameStateManager() |
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| 17 | { |
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| 18 | } |
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| 19 | |
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| 20 | GameStateManager::~GameStateManager() |
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| 21 | { |
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| 22 | } |
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| 23 | |
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| 24 | GameState GameStateManager::getSnapshot(){ |
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| 25 | |
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| 26 | } |
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| 27 | |
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| 28 | bool GameStateManager::loadSnapshot(GameState state){ |
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| 29 | |
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| 30 | } |
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| 31 | |
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| 32 | } |
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